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Minor thing, it looks like you have a missile connector piece on the torpedo decoys but its not actually connecting anything? I'd replace that with a Missile Identify-friend-or-foe, or your LAMS will shoot it if it gets detected and then it won't distract any torpedoes. It could also distract your own torpedoes if you decide to add any in the future.
You've got the hydrofoils in the wing sections, I'm assuming those will be either roll or altitude controlled, I don't think they do anything at just 0 degrees.
All in all, looks fantastic, just need some tweaks.
Another thing with that gun, I'd avoid fire delay at all costs. Unless things have changed in the recent updates, to my knowledge all it does is mess up targeting because the AI thinks it's actually firing when it pulls the trigger and doesn't account for that time delay. Even a sub-second delay lets the target move away from where the AI thinks they are when it finally shoots, especially something as insanely dodgy as The Flying Squirrel. Better to just use the fire rate control, by my tests around 400 rpm is fairly sustainable.
(I threw 5 Squirrels at it several times, and for something with a dedicated AA cannon that should shred them considering how unarmored they are, it missed more shots than it ever hit.)