Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Spiked club
   
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30.306 KB
18 May, 2019 @ 6:04am
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Spiked club

Description
This is a mod I've released on AoM Heaven 2 years ago, but I hadn't released it here for some reason. It replaces the Katapeltes mace with a spiked club similar to the Japanese Kanabo.
3 Comments
Zeus 19 May, 2019 @ 8:41am 
Thanks for your help and information =)

Yes I had MTRL I found a bug in anim file, just a small mistake make such diference...
Nick3069  [author] 19 May, 2019 @ 6:41am 
If the model shows up fine in the CD version of the game, then there is no problem with the model itself. EE requires material files (.mtrl) for the models show up properly, these can be generated within 3DS Max with the AoM model plugin or with the AoM File Converter, which is a faster drag-and-drop process:
https://ryder25.itch.io/aom-file-converter
There MTRL files go in the [AoM]/mods/[mod name]/materials folder.
Also, the texture files are in a different format even though they share the same file extention (.ddt). Use the AoM:EE Texture Converter Tool instead of AoMed:
http://aom.heavengames.com/downloads/showfile.php?fileid=10791&ci=ad01f1b41c18a1a5256564799705ab28YToxOntpOjA7YToyOntpOjA7czoxNDoiU2VhcmNoIFJlc3VsdHMiO2k6MTtzOjM3OiJsaXN0ZXIucGhwP3N0YXJ0PTAmYW1wO3NlYXJjaD10ZXh0dXJlIjt9fQ==
I hope this helps.
Zeus 19 May, 2019 @ 3:06am 
Great mod

Can you help me with Attachments?

I have BRG´s invisible in game, gaia butterflies for example the BRG is also invisible but somehow your mace is there =S

I tried to export an axe for example, is an Editable Mesh, have materials can import and export on 3ds max no issue. AOM just make is invisible....

Titans version is fine EE still making this issue