Crusader Kings II

Crusader Kings II

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More Cultural Names (for Elder Kings)
   
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Tags: map, immersion, EK
File Size
Posted
Updated
295.562 KB
19 May, 2019 @ 2:13am
19 May, 2019 @ 2:32am
3 Change Notes ( view )

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More Cultural Names (for Elder Kings)

In 1 collection by Moș Crăciun
More Cultural Names
4 items
Description





This is a mod that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

The names are meant to provide an immersive and lore-friendly experience. However, most of them are not canon.



The mod is OS-agnostic, which means that it will work on all of the operating systems supported by the game.

It is actively tested (and developed) on Linux, where it is guaranteed to work with either the native version of the game or through Steam Play.

It is also save-game compatible, and can be added and removed at will without breaking anything.



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project.

Here are a few ways in which you can do so:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Creating a git pull request for this repository (This requires git knowledge)

If you wish to contribute directly to the project, you can find the documentation and guidelines on the project's wiki.

Alternatively, you can help this project by donating.



Main mod:
- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits

Elder Kings variant:
- GitHub page
- Issues and suggestions
- Current and past releases


Popular Discussions View All (1)
0
19 May, 2019 @ 2:14am
Suggestions
Moș Crăciun
11 Comments
Альфа 1918 16 Feb, 2023 @ 5:10pm 
Please update
Argon 11 Jan, 2023 @ 1:53am 
I wonder if this would work with the latest version?
crocodile 16 Aug, 2019 @ 2:59pm 
I'm not sure what version I have though but thats ok, game doesn't crash so i'll leave it on.
Moș Crăciun  [author] 16 Aug, 2019 @ 2:56pm 
Normally yes, it is safe for existing saves. It can be activated and deactivated at any time. It's just a localisation mod, more or less. Do note that the latest supported version is EK 0.2.3.5 . I'm not sure if the names will work fine with other versions.
crocodile 16 Aug, 2019 @ 1:43pm 
Can I add this to an existing save? It did not crash the game but I cannot tell if any names changed. Great Work!
Wolf 28 May, 2019 @ 11:23pm 
Thanks for this update
Moș Crăciun  [author] 28 May, 2019 @ 10:07am 
I haven't tested that. As long as they didn't change the provinces it should be fine
Starshine 27 May, 2019 @ 4:42pm 
Does it work for the SVN? thanks
Eothas Top Guy 26 May, 2019 @ 6:00am 
Thank you for spending the time doing this. +1 fav
Moș Crăciun  [author] 23 May, 2019 @ 4:57am 
Thanks for letting me know.
Looks like one of the links was messed up. It's fixed now.