Codename CURE

Codename CURE

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CBE_Citadel
   
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Levels: Bomb Escape
File Size
Posted
Updated
10.865 MB
20 May, 2019 @ 8:48am
21 May, 2019 @ 5:19am
2 Change Notes ( view )

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CBE_Citadel

Description
NOTE: Check at the bottom of the description if you get stuck in the cells.

A short map that takes you through the dark halls of an abandoned Combine jail built into a seaside cave. The Combine themselves may be gone, but Zombies are running rampant, and blowing up the boat lock is the only way deal with them for good.

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This map is quite short and VERY dark, both intentional. I'm still getting used to mapping for Codename CURE, since it's not like a lot of the other games I've done mapping for in my spare time. It got a little out of hand, so I'll make something more conventional next time.

The reason it's called "Citadel" is because this was going to be set on the actual citadel, but I changed it to a Combine port/prison complex at the last minute due to some design problems. I'm aware there's at least one graphical glitch at the end section of the map, but I'll work on fixing it at some point if I can. Let me know if there's anything else I need to fix, too, since I don't have a lot of time to playtest some of these maps properly.

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IF YOU'RE STUCK:
Make sure you shoot the Combine camera in the middle of the cell corridor - I was initially going to have the doors deactivate on their own, but it didn't seem right to have them turn off out of nowhere. I positioned it in a spot where it's visible from all five possible spawn points, so you should be able to hit it.

Also, during the end segment, don't worry about the bomb blast - you don't need to be in any specific place to survive. I wanted the bomb to be more a timer til' it's safe for the boat to start moving, but there wasn't an easy way to have it actually move since there's a lot of custom clipping geometry on it. Just imagine the bomb timer as more of a "survive until" countdown.
5 Comments
Plegere 8 Jan, 2020 @ 3:13pm 
Sorry for bad grammar in the comment below this, I was in a rush.
Plegere 8 Jan, 2020 @ 3:08pm 
@Info_Player_orange okay that's good and also were* becuase i made that mistake
Gren  [author] 8 Jan, 2020 @ 9:36am 
@IPlayGamez Yeah, I really need to re-do this map. I've improved at mapping since it came out, so I'll probably revisit it soon if I get the time.
Plegere 8 Jan, 2020 @ 9:34am 
My experience was pretty bad, I was on casual throughout my like 4 attempts. the zombie spawns where in bad places considering the map design and there was a lot of waiting around. Also, I've found you can just run through the cells at the start of the map if you're fast enough. So, all in all; pretty bad map, though I had some fun, 6/10.
Neco-arc Gaming 23 May, 2019 @ 2:03am 
look cools work.

just added some bright withit