Source Filmmaker

Source Filmmaker

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Uber_whiteroom_III
   
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Universe: Original IP
Map
Tags: SFM
File Size
Posted
Updated
149.429 MB
22 May, 2019 @ 9:18pm
22 May, 2019 @ 10:49pm
2 Change Notes ( view )

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Uber_whiteroom_III

In 1 collection by Ubermachine
[SFM MAP] Uber_whiteroom I II III
3 items
Description
UBER WHITEROOM III

This is the 3 of 3 simple maps I made using the same textures

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*** IMPORTANT ***

[1] All 3 maps are packed with the same textures. If SFM asks, just overwrite them
[2] Right click the VIEWPORT > left click on DRAW GAME ENTITIES > left click on OTHER ENTITIES
[3] If you have any problems with this version, you can download all the 3 maps here:
https://drive.google.com/open?id=1uKr9MU4PGhRq8yxke7KM4Zd0Fhb56cBp

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*** FOR MAP MAKERS ***
All the textures I made for this map are available here :
https://drive.google.com/open?id=1vQXiL8W0ab8RRd-5Q19sT948660cokE9

You are free to use/share/edit
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To change the SKYBOX, use this:
Skybox Helper Script - by OMG Theres A Bear In My Oatmeal!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=721125909
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To remove or edit the SKYBOX FOG, use this:
Realistic Fog - by LimeDreaming
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=659529126
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Customizable Water for the Pool [whiteroom_III] / [Jacuzzi *whiteroom_II]
Water panel - by Phobias
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1543911804

**** ALWAYS SAVE YOUR SESSION BEFORE USING THE SKYBOX/FOG SCRIPTS ****

That's it, have fun

Includes:
uber_whiteroom_iii.bsp
24 Comments
Banana-Butt - (Swamp.sv) 9 Mar @ 11:03am 
I wish I found these before, these will be good for my slops
Marcellz 10 May, 2022 @ 12:01am 
Ayo. How to add lighting?
FlowN 22 Feb, 2022 @ 7:15am 
Sir, could you share your session with furnitures that placed around? I'll appreciate that, It's because It looks cooler and I'm terrible with placing props and sfm lags a lot
warraptor 16 Feb, 2021 @ 6:03pm 
how did you make it so bright
Conn6orsuper117 6 Apr, 2020 @ 10:49pm 
anybody know what props were used in the skybox image 2nd to last.
Ubermachine  [author] 30 Jun, 2019 @ 6:09pm 
@MortalFlame Right click the VIEWPORT > left click on DRAW GAME ENTITIES > left click on OTHER ENTITIES
Mortal Flame 30 Jun, 2019 @ 5:50pm 
Hey I subscribe but i'm missing the second floor and the stairs how do I get them in?
GRiMES 11 Jun, 2019 @ 12:53pm 
Sorry to ask but is there a option for a dmx file to have the props with this?
HighCastle 3 Jun, 2019 @ 2:29pm 
@Author I'm using the buildingset1 model and I noticed to the left of whiteroom 2 the script changes the building outlines. But it's not within the map constraints.

First time using scripts in SFM in case you're wondering why I'm so confused.