XCOM 2
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[DEAD] [WOTC] TLP Magnetic Weapons with Laser Attachments
   
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246.047 MB
24 May, 2019 @ 1:52pm
9 Feb, 2020 @ 3:16pm
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[DEAD] [WOTC] TLP Magnetic Weapons with Laser Attachments

Description
AS OF 12/04/2020 THIS MOD IS NOW ABANDONED AND UNLISTED. IT IS STILL USABLE, BUT I ENCOURAGE USERS TO DOWNLOAD THIS VERSION INSTEAD.

READ THE DESCRIPTION!

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Two times I release a TLP attachments mod, two times I release two versions. I'm basically Apple at this point.
Except I'm cheaper. Like, way cheaper.

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DESCRIPTION

Howdy lads, how you doin'?

This mod is my [WOTC] TLP Magnetic Weapons with Vanilla Attachments mod but instead of using the Vanilla attachments, it uses the LW2's Laser Tier attachments, which I included in this package as to not add extra requirements.

Yes, this does include the cannon animation changes.

And that's it, folks. Really. You can judge how it came out by yourself by looking at the screenshots.

Want to buy me a drink? To say "thank you"? To fill me with booze as to make me fall in an alcohol-induced coma and stop making bad jokes? Now you can! You can donate here: paypal.me/nardonematteo98
Donations are NOT required and I won't stop making stuff if you don't donate, don't worry: I make stuff for passion, not money. It's just a way to say "thank you". Or to fuel my alcoholism. Whatever sounds better.

SPECIAL THANKS

  • Iridar, whose Patreon[www.patreon.com] looks like something you should totally check out!
  • The LW2 Team and NStriker for the Laser weapons and the WOTC port of said weapons respectively.
  • Team CX. Man, it's getting harder to find original ways to thank them lately...


Popular Discussions View All (1)
0
1 Jun, 2019 @ 6:22pm
korean translation
󰀀Wilson
21 Comments
Varric 9 Feb, 2020 @ 1:14pm 
The move and fire with a sniper rifle bug exists for me with this mod, too.
Veehementia  [author] 1 Aug, 2019 @ 12:30am 
@MrMister send me a friend request, I'll teach you how to find template names without relying on WSR logs.
MrMister 31 Jul, 2019 @ 4:05pm 
@Veehementia
Okay, will do.

Maybe it's because I'm very much a noob at managing XCOM2 mods, but it would be really cool if you included in your mods' descriptions, readmes, or .ini files (through comments) the template names of your weapons; I've looked through them and haven't managed to find them, so I've had to enable WSR's log to learn them ( TLP_V_Pistol_CV and such). Not necessary for you to do so, but it speeds up the process of using WSR on them for everyone else.
Veehementia  [author] 31 Jul, 2019 @ 2:34pm 
@MrMister Use WSR to do that.
MrMister 31 Jul, 2019 @ 2:29pm 
Can one disable through the mod's .ini files the two non-matching tiers of your TLP weapons, so that when using three of your TLP mods, one for each technology, each one only adds the tier-fitting versions their weapons? Or would that require .upk/.u editing?
Dęąth Viper 23 Jul, 2019 @ 7:52am 
how do you add the visual content from another mod into one? I want to make a mod that combines a lot of custom armor and voice mods into ONE single mod but I cant figure out how to transfer it.. HELP!
Veehementia  [author] 2 Jul, 2019 @ 7:41am 
@[4 digit ping] Birdspacito you can use WSR to do that.
Snowstorm 2 Jul, 2019 @ 7:21am 
Can you make a version with normal rifle animations for the LMG?
L8erG8er 29 May, 2019 @ 5:57am 
You are the man!
Veehementia  [author] 28 May, 2019 @ 2:41pm 
@yes_commander, cool, just send me a message when you see me online and I'd more than happy to help