Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Skill Reworks
   
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16.836 MB
25 May, 2019 @ 9:00am
14 Aug, 2019 @ 3:29am
4 Change Notes ( view )

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Skill Reworks

Description
Skill Reworks is a bounce mod that aims to overhaul the vanilla masteries, making formerly weak skills more interesting without nerfing the strong ones.

The goal is to make all skills worth investing points in, get rid of one point wonders, and have all classes stand on more or less equal ground. To achieve that, most of the skills have been reworked, sometimes even exchanged for entirely new ones, and the mastery bonuses adjusted. Ideally, this should open up new interesting mastery combinations and play styles.

Please note that Skill Reworks will most likely make your character stronger compared to vanilla and the overall game a little easier! But beware, some enemies will use these stronger skills against you, too!

The mod works with or without any of the DLC and can be safely used with existing characters...EXCEPT for Rune's Energy Shield (Equilibrium Rune in the mod), you need to buy those points back before you switch to vanilla!

It's up to date with the current v2.6 of the game and includes the new Atlantis skills as of v1.1!

Features of this Mod:
- The bonuses all masteries grant to Abilities, Health, and Energy were adjusted to match the strongest one (Defense) in overall value (on the basis of 1 Str/Dex/Int equals 10 Health/Energy).
- Many of the vanilla skills were adjusted regarding damage and other effects. Things that didn't scale before now usually do. Scaling of all values was reworked to have equal or increasing returns.
- Some skills have their maximum skill level reduced or increased. (If you use an existing character that has more ranks in a skill than the reworked version, the excess points can be bought back!)
- A few skills were replaced completely for (in my opinion) more interesting ones.
- Pet skills are now included!
- There is now a txt version of the mod that has edited skill names and descriptions (in english).

A full Changelog can be found here: https://pastebin.com/EzVLvW9T

While I have played with these changes for some time already, it's impossible for me to test all masteries on all difficulties, so if you think something is too strong, still too weak, or simply not working right, let me know.

Note: the download contains four versions, skillreworks (only this mod), skillreworkslp (Skill Reworks and Loot Plus, my other mod, merged together), and an additional version of each with edited skill names and descriptions (-txt).

HOW BOUNCE MODS WORK:
After subscribing, start the game, select "custom game" in the game menu. Create a new dummy character if you don't have one already, then start the mod (you'll be bounced back to the regular character selection), select your character and start the game. You will get an "error" message, but this is perfectly normal and just means the game is aware you're using a bounce mod. You'll have to repeat this every time you go back to the main menu.

If you want to use two or more bounce mods together, I've written a Guide on how to merge bounce mods here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1746931699
Popular Discussions View All (3)
31
9 Oct, 2020 @ 3:26am
Skill / Mastery discussion
Gorwe
24
10 Apr, 2021 @ 2:33am
Editing/Removing Skills for noobs
Multi-talented Baldy
7
11 Dec, 2020 @ 1:25pm
Editing / Removing Skills that are edited.
Circular Reason
154 Comments
sherlockbr01 16 Feb @ 6:17pm 
boa noite gostaria de saber se consegue colocar esse mod junto loot plus e um pra autar a difilculdade do jogo eo numero de monstros obrigado otimo mod
Lewim 9 Dec, 2024 @ 10:24pm 
could u update this mod,pls?
Húrin Thalion 16 Sep, 2024 @ 1:25am 
i have no depper knowledge of chinese mythology and phylosophy but nontheless some ideas for the naidan mastery:

we already have with the potion related skills an alchemy focus that seems to be fine. as far as i know harmony is also very important and we have 5 attributes that correspond roughly with the harmony aspect and the 5 elements in chinese culture ( wood, fire, earth, metal, water ) so maybe for each point spend in the mastery +1str +1dex +1int +10health +10energy.

i think it would be very fitting if the mastery is a true support class similiar to nature but more related to that harmony aspect


no idea if that helps but at least i tried xD
Gorwe 26 Aug, 2024 @ 1:52pm 
Is that the only problem or has something else gotten broken too? I mean, for me - a habitual Itemus, if that's the only problem, it won't be a problem at all.
ミメミ  [author] 26 Aug, 2024 @ 12:18pm 
@Gorwe
The main issue is related to the new "hardcore" dungeons and the related keys. It regularly happens that certain bosses drops a boatload of those keys and not much else, most commonly encountered with Egypt's Telkine.
Now this may seem like a small issue at first – and technically, it is – but it leads to a rather serious problem: Titan Quest is in general very honest when it comes to modding, you modify a value and the result changes accordingly. These keys however do not . This leads me to the assumption that the (current) devs have tampered with the established loot system, making it impossible to predict or control.
Gorwe 24 Aug, 2024 @ 11:26pm 
L+ works? What are those issues?
ミメミ  [author] 24 Aug, 2024 @ 4:18pm 
@Gorwe
Technically, no. But that only means that any more recent changes made by the devs regarding classes are overwritten by my changes. The way TQ mods work, you don't have to update anything as long as the relevant files aren't affected.
Even LootPlus still works very well with the current version, save for some issues that are beyond my capabilities to fix.
Gorwe 23 Aug, 2024 @ 1:51pm 
A stupid question, but is the mod updated for the latest version of TQ?
Gorwe 21 Aug, 2024 @ 10:13am 
Another note: the concept of Ned is very interesting to me. What it actually brings, not so much. In this aspect, it reminds me highly of Polymorph in Divinity: OS 2. But god dam, using Internal Alchemy sounds so cool!
Gorwe 19 Aug, 2024 @ 2:09am 
Just to clarify: I don't have anything against this as well. My characters span a wide gamut of what they are supposed to be. Greek, Egyptian, Norse, Germanic, Babylon and more. It was just an observation how things changed. Iron Lore masteries are universal and completely "culture free". Then comes Nordic and masteries we get are very specific all of a sudden? Don't know how Rune would be called back then, but Ned can simply be called "Philosophy" or "Alchemy".

Exe: Thank you for all the hard work. I would just be interested in a changelog. For now.