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we already have with the potion related skills an alchemy focus that seems to be fine. as far as i know harmony is also very important and we have 5 attributes that correspond roughly with the harmony aspect and the 5 elements in chinese culture ( wood, fire, earth, metal, water ) so maybe for each point spend in the mastery +1str +1dex +1int +10health +10energy.
i think it would be very fitting if the mastery is a true support class similiar to nature but more related to that harmony aspect
no idea if that helps but at least i tried xD
The main issue is related to the new "hardcore" dungeons and the related keys. It regularly happens that certain bosses drops a boatload of those keys and not much else, most commonly encountered with Egypt's Telkine.
Now this may seem like a small issue at first – and technically, it is – but it leads to a rather serious problem: Titan Quest is in general very honest when it comes to modding, you modify a value and the result changes accordingly. These keys however do not . This leads me to the assumption that the (current) devs have tampered with the established loot system, making it impossible to predict or control.
Technically, no. But that only means that any more recent changes made by the devs regarding classes are overwritten by my changes. The way TQ mods work, you don't have to update anything as long as the relevant files aren't affected.
Even LootPlus still works very well with the current version, save for some issues that are beyond my capabilities to fix.
Exe: Thank you for all the hard work. I would just be interested in a changelog. For now.