Sid Meier's Civilization V

Sid Meier's Civilization V

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Normal Venice
   
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2 Sep, 2013 @ 8:41am
1 Change Note ( view )

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Normal Venice

Description
Makes venice more...normal. Specifically:
UA: Double number of trade routes. Receive a Mechant of Venice after researching Optics.
MoV: Double amount of influence and gold from trade missions (no more CS buying).
I also took the liberty of adding 10 or so city names for venice. If you have any historical innacuracies to point out, feel free.
As always, report any bugs.
18 Comments
JEELEN 18 Sep, 2019 @ 5:14pm 
@kopeip: Yes.
kopeip 17 Aug, 2019 @ 11:37pm 
can i build settlers with this mod ?
Illuminare 24 Sep, 2015 @ 4:38pm 
just sayin'
Illuminare 17 Sep, 2015 @ 12:08pm 
Ragusa is already a city-state name...
McCain Palin  [author] 10 Aug, 2015 @ 7:22pm 
Advanced start
Oof 9 Aug, 2015 @ 7:04am 
This is totally unrelated, but in that screenshot, how the hell are you making +5 science per turn on turn 190...
Carolus Rex 17 Sep, 2014 @ 12:00pm 
If you make it so that Venice can settle cities then it should only get +50% trade routes so it would not be extemly OP
SunnyTimes 16 Sep, 2014 @ 2:49am 
This didnt make venice normal, it made venice op
dweiser1 14 Apr, 2014 @ 12:13pm 
Well, I subcribed, but the Mod isn't even in my Mod list. I even exited and restarted the game. Still not there.
Medieval_Man 19 Dec, 2013 @ 3:46pm 
First play through, noticing no Great Galleas, did you remove it to balance or is this a bug?