Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Vanilla Scanner Booster subsystems should given several minor buffs in my opinion
Name ---- effect
Frequency Modulating----Shield strength like 5-20% based on rarity. (probly only starting on Rare or higher)
Predictive Weapon Guidance----some tracking speed to all turrets. (accuracy buffs would do nothing currently. most turrets are already 90% plus accurate anyways.)
Freqency Canceling----maybe a damage reduction vs some energy types (minor protections like 5-25%, based on rarity)
-
Remove over cluttered subsystem effects in the game
Add in the Radar Booster subsystem effect of Radar and Deep Radar to Scanner Booster subsystems, and remove the other vanilla one.
but nice job here!