Total War: WARHAMMER II

Total War: WARHAMMER II

166 ratings
Suitability / Climate Rebalance
   
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Tags: mod, Campaign
File Size
Posted
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90.030 KB
25 May, 2019 @ 8:32pm
30 May, 2019 @ 1:00pm
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Suitability / Climate Rebalance

Description
Suitability / Climate Rebalance:

Make sure to rate the mod if you like it so that other people can find it! I had searched for a mod like this but they were either discontinued or didn't exist at all.

This mod changes both uninhabitable and unpleasant settling locations to be more forgiving. The values in the base game don't always make sense. For exact values see images provided. Please leave feedback on the discussion page!

Save game compatible!
Not compatible with SFO

I will keep updating this mod so long as people are using it. If it's not updated right away just leave a comment and I'll get to it as soon as possible!

This is my gift to you world. Enjoy it.
Popular Discussions View All (2)
4
2 Jun, 2019 @ 8:15pm
Requests / Suggestions
Gin Jenkins
0
25 May, 2019 @ 8:40pm
Bug Report
Gin Jenkins
40 Comments
Nebotee 28 Jan @ 3:30pm 
Not working for me
Knell 14 Jul, 2021 @ 9:25am 
Appreciate the good work man. I'm with you, the base values make no sense.
TURKY-90 4 Jul, 2021 @ 10:36am 
thank you but doesn't work with me :steamfacepalm:
Drifting 4 Feb, 2021 @ 6:41am 
thanks for the mod
Gin Jenkins  [author] 6 Jan, 2021 @ 4:08am 
Even when out of date this mod should still work but I'll continue to update whenever I'm available!
wolf.bang.jin 11 Dec, 2020 @ 1:54pm 
does this need update??
sylvansoul81 22 Jun, 2020 @ 9:25pm 
Just wanted to say thanks for the mod.
Mathayus 30 Apr, 2020 @ 1:23am 
Alright, thanks. Please, do so if you have time!
Gin Jenkins  [author] 29 Apr, 2020 @ 6:03pm 
Hey Mathayus. I've looked into this issue and currently this mod is not compatible with SFO due to the files which that mod changes! I might look into a compatibility patch in the future but I make no promises at this time
Mathayus 29 Apr, 2020 @ 4:20am 
Hello, thanks for the mod. Although it's not working in my DE campaign.
Looks like it doesn't replace the values, but adds to them (in unpleasant I see +50% AND +25% for the costruction time for example). In uninhabitable values stay the same.
Playing with SFO.