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I also tested if it made a difference if Combat Extended was higher or lower in the mod list. But these errors kept happening either way. After building some Beastly Vanilla Turrets turrets, I could see that they actually shot at enemies within range... if Combat Extended was loaded after. But if Combat Extended was loaded before, then the turrets wouldn't even fire at enemies.
Well, even if these errors did not happen, the turrets in Beastly Vanilla Turrets would not respect ammo consumption.
I also tested it in combination with Yayo's Combat 3, which seems a bit like a lite version of Combat Extended. Beastly Vanilla Turrets worked just fine with that, even with Yayo's ammo turned on. Though, the turrets still did not consume ammo.
My testing shows that this mod is incompatible with Combat Extended. I even tested it with the bare minimum mod list: Harmony (required by CE), Core, Royalty DLC, Ideology DLC, Beastly Vanilla Turrets, & Combat Extended. In every case, this mod gave a RED error that did not exist without it (in combination with CE):
Quote, "Could not resolve cross-reference: No Verse.ThingDef named Gun_EmpLauncher found to give to Verse.ThingDefCountClass (2x null)"
Details: https://pastebin.com/MAvyPx8f
When I started a new game and turn on God/Dev Mode, I opened the Security tab to place some turrets. However, merely hovering the mouse over Beastly Vanilla Turrets turrets gave another error:
Quote, "Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object"
Details: https://pastebin.com/Jxjvd3Jg