RimWorld

RimWorld

98 ratings
Beastly Vanilla Turrets
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
3.692 MB
30 May, 2019 @ 8:16am
6 Oct, 2022 @ 5:26pm
10 Change Notes ( view )

Subscribe to download
Beastly Vanilla Turrets

In 1 collection by TheGoofyOne
Mine 5/21
209 items
Description
Version 1.5

Have a few shotguns or lmgs sitting around and wish you could mount them on a turret? I say why not. If you can build a turret, you can mount your guns on it.

Adds the ability to mount vanilla guns on vanilla turrets to create some beastly vanilla turrets.

Stats of the beastly turret is maintained from the weapon installed on it. What is increased is either the amount of bullets for burst weapons, or if not a burst weapon now turret will burst three.

Ability to mount 3 of the following onto a turret instead of the turret gun:

Mini Gun
Charge Lance
Sniper Rifle
LMG
Heavy SMG
Charge Rifle
Assault Rifle
Bolt Action Rifle
Shotgun
Incendiary Launcher
EMP Launcher

Turrets require more power and an additional component due to a much bigger motor needed to spin the heavier weight.

Compatibility - Should be completely. This XML only MOD overwrites no core files.

Version 1.0 - Release
Version 1.1 - Updated to 1.2
Version 1.3 - Added 3 Shotgun Turret
Version 1.4 - Added 3 Incendiary Launcher turret
Version 1.5 - Added 3 EMP Launcher turret
66 Comments
pgames-food 11 Aug, 2024 @ 6:51pm 
(btw if you use turretbase, the weapon you want to mount usually needs to be nearby on the floor)
pgames-food 11 Aug, 2024 @ 6:50pm 
yup there is one i think by haplo, (turretbase). i use both in my games, turret base has a manual, and more expensive auto tracking one, and both mods have a nice use case (but i cant check my game atm as had to uninstall rimworld temporarily to make space :)
Wild Dog 11 Aug, 2024 @ 3:58pm 
Is there a mod out there where you can just mount one of your guns to a tripod/fixed turret that doesn't require any power and has to be manned by a pawn to work? Basically, a gun in a strategic location that I don't necessarily want my pawn to have to carry around all the time as their primary weapon.
pgames-food 17 Jan, 2023 @ 2:54pm 
hi zilla i think if the quality affects the stats of the item, (or like if something is "infused" with keywords giving extra stats), then it could affect it too, but i havent tried any quality/infused items yet
Zilla 17 Jan, 2023 @ 12:05pm 
Does "Stats of the beastly turret is maintained from the weapon installed on it." mean that the quality of the used weapons matters? Or does it just use the base stats?
makoaluveaux 17 Nov, 2022 @ 12:58pm 
Crazy idea but would there be a way to have the mod generate turrets from weapons in the game? Modded/unmodded? Just would be really cool.
TheGoofyOne  [author] 6 Oct, 2022 @ 5:27pm 
Updated to 1.4 and tested stand alone. No errors, works perfectly :)
SuwinTzi 28 Dec, 2021 @ 9:41pm 
@Thundercraft From what I understand CE overwrites core files, which makes compatibility with CE a nightmare.
Thundercraft 10 Sep, 2021 @ 7:57pm 
As I wrote below: Hovering over Beastly Vanilla Turrets turrets in the Security tab kept giving red exception errors. After several hundred of these errors piled up, the log said: "Reached max messages limit. Stopping logging to avoid spam."

I also tested if it made a difference if Combat Extended was higher or lower in the mod list. But these errors kept happening either way. After building some Beastly Vanilla Turrets turrets, I could see that they actually shot at enemies within range... if Combat Extended was loaded after. But if Combat Extended was loaded before, then the turrets wouldn't even fire at enemies.

Well, even if these errors did not happen, the turrets in Beastly Vanilla Turrets would not respect ammo consumption.

I also tested it in combination with Yayo's Combat 3, which seems a bit like a lite version of Combat Extended. Beastly Vanilla Turrets worked just fine with that, even with Yayo's ammo turned on. Though, the turrets still did not consume ammo.
Thundercraft 10 Sep, 2021 @ 7:47pm 
Quote, "Compatibility - Should be completely. This XML only MOD overwrites no core files."

My testing shows that this mod is incompatible with Combat Extended. I even tested it with the bare minimum mod list: Harmony (required by CE), Core, Royalty DLC, Ideology DLC, Beastly Vanilla Turrets, & Combat Extended. In every case, this mod gave a RED error that did not exist without it (in combination with CE):

Quote, "Could not resolve cross-reference: No Verse.ThingDef named Gun_EmpLauncher found to give to Verse.ThingDefCountClass (2x null)"
Details: https://pastebin.com/MAvyPx8f

When I started a new game and turn on God/Dev Mode, I opened the Security tab to place some turrets. However, merely hovering the mouse over Beastly Vanilla Turrets turrets gave another error:

Quote, "Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object"
Details: https://pastebin.com/Jxjvd3Jg