RimWorld

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Migratory Tribal Raiders
   
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1 Jun, 2019 @ 1:39am
24 Jul, 2021 @ 1:13pm
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Migratory Tribal Raiders

Description
Your tribe grew too large and drained the land of all of its resources. Unhappy with the leadership, a few of you have abandoned the settlement to form a new faction, one that is opposed to settling - and opposed to the settlements of others.

Note: Since you cannot research, mine or sow, this is a very difficult scenario that relies on raiding, hunting and foraging. It is recommended to build up to the point of raiding with travel and trade first, unless you are a very efficient combat expert.

In Ideology it's recommended to take the Way of Animism ideology, with Intense Bigotry, Nature Primacy, Rancher, and Collectivist traits. Disable mining or researching (they are disabled anyway) and discourage tree cutting.

Your faction will be a New Tribe.
Start with 10 people, chosen from 10.
Player starting characters start naked.
Cannot mine.
Cannot sow plants on the ground.
The stat "comfort" will be universally multiplied by 200%.
The stat "beauty" will be universally multiplied by 150%.
The stat "foraged food amount" will be universally multiplied by 200%.
The stat "move speed" will be universally multiplied by 150%.
The stat "mental break threshold" will be universally multiplied by 125%.
The stat "plant harvest yield" will be universally multiplied by 125%.

Incident(s) disabled:
-Escape ship quest

Can never build:
-Simple research bench
-Hi-tech research bench


Start with:
-Pemmican x5000
-Alpaca meat x20
-Hay x1000
-Herbal medicine x40
-Greatbow x4
-Jade knife
-Short bow x4
-Steel ikwa x2
-Plainleather bedroll x10
-Alpaca x4
-Labrador retriever x2
-Plainleather T-shirt x8
-Rhinoceros leather T-shirt x4
-Plainleather pants x8
-Rhinoceros leather pants x4
-Wooden Stonecutting Table
-Wood x1000
-Packaged Survival Meal x50