Space Engineers

Space Engineers

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T.N.F. Dropship Module 'Vacuum Missiles'
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.056 MB
1 Jun, 2019 @ 12:57pm
10 Jun, 2019 @ 1:22am
2 Change Notes ( view )

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T.N.F. Dropship Module 'Vacuum Missiles'

In 1 collection by Malmhrid
T.N.F. Strike Infantry
16 items
Description
Although not specifically built for combat, the Ghost is equipped with gatling guns and automated gatling turrets, and can be used as an auxiliary combat craft. To more effectively engage enemy small craft in space, this guided missiles module (or its atmospheric version for planets with an atmosphere) can be attached. These use the turrets’ targeting systems to guide their missiles towards the enemy using Rdav’s guided missile script.

Attachment and use:
● Attach the module to a Ghost U-type dropship with the module’s arrow pointing in the dropship’s forward direction.
● The Ghost has the necessary set-up (dedicated gatling turret and remote control). Go to the module’s programmable block and press Recompile.
● The missiles can now be fired from the Ghost’s toolbar (2-2).



General characteristics:
● Length: 425 cm
● Width: 150 cm

Payload:
● 1x Small Warhead

Features:
● Guided missiles that can be fired be fired when its designator turret has locked on to an enemy within a 600 m radius, or be guided by pointing the Ghost at a stationary target.
● The missiles will change course to intercept and detonate its warhead upon impact.
● T.N.F. markings, using the Fleet’s logo converted to monospace by Whiplash141.
● Survival ready!

Known issues:
● None at the moment.

Acknowledgements:
● The missiles’ targeting system is controlled by Rdav’s Guided Missile Script by Rdav.
11 Comments
rottielover 24 Dec, 2021 @ 10:19pm 
Looks like keen might have "fixed" the merge block trick, but looks like there is a 1x1x1 merge block in the game now? I might take a shot at a redesign but would love to see what you come up with ;)
rottielover 27 Dec, 2019 @ 7:45am 
That is an awesome trick for sure! I still hope one day we might see 1x1x1 small merge blocks as vanilla. I suppose if the script supports it a rotor / rotor head could serve that purpose... Anyway, thank you again for all your creations, after about 2 weeks (real time) I've almost got a Tyrant built on a survival server. It's been an absolute blast setting up a shipyard and building and outfitting this ship, along with creating a small ship printer to print out a bunch of these missile modules to haul with me :)
Malmhrid  [author] 27 Dec, 2019 @ 2:22am 
Thank you, I was surprised to see it myself! I don't remember who I saw do it first, but if you leave a one-block space between the attached merge blocks, and make sure they are not attached to anything else, they will both detach when turned off. This is also why there are blast door edges around the module.
rottielover 26 Dec, 2019 @ 11:33pm 
I'm interested in creating more variants for myself, but I'm at a loss on how you managed to get 2 missiles to connect to 1 merge block on the rack (2 merge blocks to 1 merge block)? Also big congratulations on this creation being in the current splash screen!!
rottielover 16 Dec, 2019 @ 7:54am 
Awesome, thanks I'll check out the video!! Sounds good, I'll just make privately modified versions and keep them to my self :) m Thank you for sharing your artwork with the community
Malmhrid  [author] 16 Dec, 2019 @ 3:02am 
Hi, I'm glad you find it useful! I would load the module projector with the blueprint, and then make a reloading platform using one or two large welders. There is an example in the 'Wraith' youtube film at 3:26.

Regarding making simpler versions of the ships, I don't think I will modify my existing ships. I simply don't have the time to do it, and would rather make new ships with the time I do have. I have begun making smaller and less resource- and PCU-heavy ships though (the 'Ravager' and soon the 'Vengeance'), so hopefully those will be more useful in MP.
rottielover 15 Dec, 2019 @ 6:22pm 
This works exceedingly well, I love it!! and everything you make! What I have been doing thus far is building a small ship printer rig and just making racks of these, but I was wondering if it were possible to create just the missles in a mass production way to reload racks? Or is it just as well to grind down the spent racks and produce a whole fresh "unit" of missiles?

P.S. I have been using your designs for PVP multiplayer, but I have to modify them, you do some really good detailed work, but in PVP MP a lot of the extra's can go (it's just me so I don't need 10 cryopods) Any chance you might be thinking about creating a line for the fleet that might be more suited for MP server play? I'd like to see a version of the Tyrant in particular that's maybe got reduced bay's, or modify a bay or two into "cargo" area, so that I can carry more racks of these missiles with me
Malmhrid  [author] 6 Jun, 2019 @ 12:53pm 
Yes, that's right. If the turret has no lock, the missile will follow where you point the forwardmost camera of the 'Ghost'.
sgtklink 6 Jun, 2019 @ 12:43pm 
Oh OK. So just to be clear, I have to recompile the missile pod's PB once attached, not the dropship's itself? And the turret range is 600m?
Malmhrid  [author] 5 Jun, 2019 @ 11:30pm 
Thank you! The utility 'Ghost' variant has a remote control block behind its flight camera (toolbar 1, button 5) that guides it without a lock. One of the 'Ghosts' turrets will take over missile guidance if it locks on to anything. For these to work you will have to press the recompile button on the module's programmable block after attaching it.