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Source Filmmaker

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[PBR]Five Nights at Freddy's VR: Help Wanted - Glitchtrap (Springbonnie Man)
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
63.075 MB
2 Jun, 2019 @ 3:55pm
1 Change Note ( view )

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[PBR]Five Nights at Freddy's VR: Help Wanted - Glitchtrap (Springbonnie Man)

Description
This is Glitchtrap from FNaF VR: Help Wanted

This is a PBR port; Don't just slap a white spotlight on the model and expect it to look nice. Play with lighting and radius.
The model will appear super glossy in the dark, you've been warned.

Features:
-Springbonnie Man/Glitchtrap/VirtualTrap/Malhare/Whatever
-Original rig, modified to be ValveBiped friendly
-Glowing eyes skin
-Procedural Bones[gyazo.com]
-BlueFlytrap's pseudo-PBR materials

Credits:
-Steel Wool Studios: Model, rig, textures
-Th3Unkn0wns: Providing me with the assets
-Galaxyi: Port
-BlueFlytrap: Pseudo-PBR material mehod

"Can you hear me?"

Includes:
gala\fnafhw\glitchtrap.mdl
Popular Discussions View All (1)
4
23 Oct, 2020 @ 9:10am
Artwork
UXthem
79 Comments
Galaxyi  [author] 12 Jan, 2024 @ 4:40pm 
you're better off grabbing the fbx and textures directly from the game files, this upload has been optimized for sfm and won't work great for blender
Bluxx 12 Jan, 2024 @ 7:33am 
Can I use this in Blender?
DoomGuy 10 Nov, 2022 @ 8:46am 
yes
Ryn :) 22 Jan, 2021 @ 5:07am 
"SMELL MY FINGERSSSSSSS" Says the rabbit that was skinned inside of a game that forever will haunt the souls of people who thought fnaf would end with Five Nights At Freddy's Ultimate Custom Night
Weirdo2121 7 Aug, 2020 @ 9:17am 
thank you
Galaxyi  [author] 10 May, 2020 @ 2:53pm 
the vest is part of the mesh
i guess you could manually select it in blender and delete the rest however don't expect good results
zz88k 10 May, 2020 @ 12:34pm 
is there a way i can get the vest model?
Rainbow 26 Apr, 2020 @ 8:42am 
just a sugjestion if it does work
Galaxyi  [author] 26 Apr, 2020 @ 8:34am 
pretty sure the other ports don't have procedural bones so idk if it'd really work
Rainbow 26 Apr, 2020 @ 8:32am 
im saying you can use this one as a ref animation then connect all the other glitchtraps to mix the combo of the said model and the animation will stay the same if done correctly