Stellaris

Stellaris

49 ratings
Relic World Home
   
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17.646 KB
5 Jun, 2019 @ 11:10am
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Relic World Home

Description
This is a small, and fairly straight-forward, mod, which creates something I very much would have liked to see in the base game. Namely, the ability to start your empire out on a Relic World.

This mod adds the “Civilization Reclaimers” civic, that, when chosen, causes your starting planet to be a Relic World, with all the blockers, damaged tiles, and collapsed spires that entails.

You do get one bright side, however- a “Hydroponics Spire” building that allows up to five farming districts to be built on the planet.

This forces you into early expansion- but beware! You also have Relic World Habitability, so other worlds will not prove to be very habitable.
22 Comments
Flashmeister 8 Aug, 2023 @ 7:12am 
Devs doing your work just a year after making this
Chuddly 9 Jun, 2022 @ 3:51pm 
Guessing this was made before the Remnants origin came out but Relic World habitability is silly. Never understood why Remnants didn't have a collapsed spire or dense ruins feature.
csrr  [author] 16 May, 2020 @ 5:13pm 
@rokenn- this is STOCK for 2.7x, and so no longer needs to be supported.
A_Piece_Of_Bread 11 May, 2020 @ 10:59am 
@adamsrealm you might have to go into your steam workshop files and delete it from there, Ive had that happen a couple times as well.
csrr  [author] 26 Feb, 2020 @ 6:53pm 
@adamsrealm - I have absolutely no idea why it would do that, but the new mod launcher is confusing, so it may be that I fouled something up. I'll check.
AprilsRealm 26 Feb, 2020 @ 2:17pm 
I'm a little wary of this mod atm. it won't delete itself form the my mod list, even though i've unsubscribed and then deleted it from the steam-workshop folder...
csrr  [author] 25 Jan, 2020 @ 4:17am 
@dmt00003- Thanks! :)
dmt00003 23 Jan, 2020 @ 9:27am 
I love this mod. Seriously. I love it. Thank you.
✧Starshadow Melody✧ 19 Nov, 2019 @ 3:07pm 
I just wonder if they're going to do away with forced servile.