RimWorld

RimWorld

86 ratings
Bulk Meals
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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40.929 KB
6 Jun, 2019 @ 6:57pm
14 Apr, 2024 @ 8:22am
11 Change Notes ( view )

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Bulk Meals

Description
Rimworld meal prep. I'm sure there are dozens of other, competently-made mods out there that do more than this mod and do it better. All this mod does is add recipes for bulk cooking simple, fine, and lavish meals - cook 10 at a time. Bulk cooking meals requires 4, 8, and 10 cooking respectively. It's also locked behind a research requirement (450 base cost). I made the WorkAmount values 10x that of the equivalent single meal recipe, so the only time you're saving is from not needing to make trips to the refrigerator after every meal. This mod also removes the need for kitchen stockpiles or stools next to your cooking station (which stopped working for me in 1.0)

1.4 overhaul: Make meals in bulk; updated to be competitive with 1.3 changes. Due to the research cost, cooking meals in bulk requires 5% less work, plus time saved due to fewer trips. I've also tidied up the bills UI so my mod doesn't clutter everything so much. Bulk recipes for vegetarian and carnivore meals have also been added. Added a separate research tab to reduce potential conflicts. I attempted to add bulk recipes for survival meals and pemmican, but for whatever reason cannot get the recipes to appear. I made a dozen with all the different meal types, but for whatever reason, even straight-up copying the Core recipe and editing single values, does not show up in-game. You'll see my vestigial work-around for the fact that one recipe cannot have two separate research requirements in the research tab, but I can't be assed to fix that now. YOU CAN'T KEEP THIS NERD DOWN

Known issue (possibly fixed...?): While testing, I noticed that pawns will occasionally use too many raw ingredients when cooking meals (exactly one extra, to be exact. This equates to like 0.5% waste). I cannot reliably reproduce it and I cannot figure out what the issue could possibly be. I did not notice this occurring in the final draft/testing phase of the mod, so I'm hoping it's no longer an issue, but consider this a full disclosure. If it occurs in your game, consider it a feature, ya know? Sometimes when scaling a recipe up, you just round that 5/6 of a cup of rice to a full cup; nobody'll notice.

I've tested this mod and bulk meals still end up being a touch faster, but if you still want a speed bonus for cooking in bulk, check out Duckling's guide on modifying mods here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1274685247 and change the workAmount values to whatever you please. 60 ticks = one real second.
55 Comments
Professional Dumbass 8 Apr @ 5:26pm 
The extra 1 ingredient is something that happens with vanilla 4x bulk too so dont worry. :)
TaikaJamppa 5 Oct, 2024 @ 12:15am 
Uuu, this looks interesting... Maybe my gourmand chef-wannabe could finally keep up with the demand! :steamhappy:
Nerdygamer1  [author] 10 Jul, 2024 @ 9:37pm 
Have you completed the research prerequisite? There should be a tab specifically for cooking meals in bulk

let me know if the problem persists
robearlgordonshaw 10 Jul, 2024 @ 5:36pm 
not showing the make ten meals at all in the task list
Nerdygamer1  [author] 16 Apr, 2024 @ 3:40pm 
Have you completed the research prerequisite? There should be a tab specifically for cooking meals in bulk
Syrae 16 Apr, 2024 @ 3:16am 
cant seem to see the bills when cooking
Nerdygamer1  [author] 14 Apr, 2024 @ 8:24am 
Updated and organized how my recipes sit in and among the other bills. Should be less of an eyesore.
GourdFire 1 Sep, 2023 @ 8:59am 
For what it's worth, I don't think the 1 extra ingredient is from your mod. I've seen this twice in the game before I ever found your wonderful mod.
Galvenox 31 Dec, 2022 @ 4:55pm 
no problem at all, thanks a lot, and Happy New Year! haha
Nerdygamer1  [author] 31 Dec, 2022 @ 3:26pm 
I can't make any promises, but I'll certainly look in to it; thanks for bringing it up!