Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Das alte Modell hätteste ja noch lassen können.
Furthermore it offers a good cargo capacity, 6 slots is also a good systems installation, thrust, pitch and yaw.
However, decellerating in this thing has to be done by turning the ship 180° and fire full thrusters, which is not a huge problem, yet, translatory control in this thing is a mess, drifiting like a sled on ice!
Docking is a horror when you want to do it fast.
I assume this is the twin hull design which causes this behavior, all other ships designed by the author do not have this drawback.
One improvemt which i did make, since, freight missions to my knowledge cant be done in loop. I put a mining turret between the sponsons where the eagle is, which, helps to put the ship to use when you are no hauling cargo. This doesnt need adittional turret control (3 is base?) and doesnt hurt the optics.