NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

26 ratings
Sound Setup Tool
   
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745.491 KB
8 Jun, 2019 @ 3:37am
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Sound Setup Tool

Description
A tool that can be placed inside the Editor as a Custom Scenery Object to easily setup sounds!

-- No Coding!
-- Many Options!
-- Easy To Use!
-- Triggerable!
-- Silent Playback!

EXTRACT THE PACKAGE TO USE IT IN YOUR OWN PARK!
8 Comments
théocoaster 4 Nov, 2023 @ 10:04am 
This DLC looks good. what I would like is to have a DLC that can accommodate a file of unlimited size and to be able to put as much audio as I want on all the elements such as: the main tape, the triggers by the trains, or 3 different levels of stopping the attraction (for example due to a breakdown as at Europapark) and a 4th when the attraction starts again.
And that they are fully configurable on the fact that in specific places, triggering an audio stops or not another audio already playing.
Haychy 28 Mar, 2020 @ 7:09am 
this is probably a stupid question but how do you actually add an audio file into no limits for it to show up?
thekadani  [author] 21 Jun, 2019 @ 1:20pm 
I could not find any issue with the Max Volume option in my test park (the one that makes this package). Do you maybe accidentally have a second copy of the same speaker object at the same position / close to it?
berkvenskoen 21 Jun, 2019 @ 11:21am 
Oh wow nice tool daniel! Just one question; the max volume option doesn't seem to change the volume of the selected audio file. Currenty I have to amplify it in Audicity. This is not a huge deal, but a fix would be nice (or I must be doing something wrong). Once again, thnk you so much for the tool, it's a lifesaver for us who don't know shit about scripting!
Bumzle 16 Jun, 2019 @ 2:12pm 
I can't figure out how to attach a speaker to a train. I added the attach script but it didn't work.
thekadani  [author] 12 Jun, 2019 @ 11:44pm 
It works like the default speaker object of NL2 (even uses the same symbol / material), it just has more options.

Place the object in the Editor and then set the settings as desired in the object properties panel.
Enoch 10 Jun, 2019 @ 2:58pm 
TIL you can make your own sceneobject properties in the nl2sco editor that you can then query in your scripts. Thanks.
Sir.Ren 10 Jun, 2019 @ 4:54am 
I can't figure out how this thing is working