Age of Empires II (2013)

Age of Empires II (2013)

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MASSIVE SIEGE OF MINAS TIRITH
   
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New Workshop General: Scenarios
File Size
Posted
Updated
1.294 MB
8 Jun, 2019 @ 9:27pm
24 Sep, 2019 @ 5:23am
67 Change Notes ( view )
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MASSIVE SIEGE OF MINAS TIRITH

Description
This scenario and its balance are in constant evolution, feedback is instrumental to the process of creation of a more immersive and fun experience.

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LATEST UPDATE (09/2019)

- Added HELM'S DEEP as a last resort holdout for Rohan.

- Added the fortified town of Imloth Melui in Lossarnach.

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SCENARIO DESCRIPTION

-----> Victory is achieved by team 1 by capturing the Eye of Sauron in Mordor

-----> Victory for team 2 is attained by capturing and destroying the Gondorian Temple at the top level of Minas Tirith

-----> The goal for the defenders is to survive until the 2,5 hours mark (approx. 1h and 15m real time) so that a large number of army of the dead OP soldiers can rescue them.

-----> At the 1h 40m (50m real time) mark Theoden, Eowyn, Eomer and a large contingent of elite Rohirrim spawn in support of the besieged.

2 teams - 3 v 4

Team 1
P1: Teutons (Gondor) (Heroes: Gandalf, Pepin, Gimli)
P2: Slavs (Dol Amroth) (Heroes: Aragorn, Imrahil, Legolas, Faramir)
P3: Mongols (Rohan) (Heroes: Theoden, Eomer, Eowyn, Captain of the Guard of Edoras, Eothain)

Team 2
P4: Incas (Mordor) (Heroes: The witch king of Angmar, 9 Nazguls, Grond the siege ram)
P5: Celts (Misty Mountain orcs) (Heroes: Azog, Bolg, Band of Orc Chieftains)
P6: Persians (Men of Harad) (Heroes: 2 Harad Chieftains)
P7: Indians (Gundabad) (Heroes: 4 Troll Chieftains)

The city of Minas Tirith features 5 distinct levels and is defended jointly by P1 and P2, they are supported by P3 who holds a fortified area adiacent to the city.

The land controlled by the league of forces of Sauron is defended by strongholds that run along a chain of mountains to the south-west.

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READ THE INSTRUCTIONS AND SCENARIO SETTINGS CAREFULLY

This map works with the Lord of the Rings Mod, you necessarily have to subscribe it to allow the unique reskins for buildings, units and techs.
(Download https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1272363891)
IMPORTANT: When hosting the game enable the dataset in the section of the top right corner of the screen

Additionally, subscribe also the Lord of the Rings names mod in order for the names of the civs, units, heroes and techs to be in effect
(Download https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1275067997 )
Enable the mod in the steam workshop section of game and if the names don't appear after the subscription make sure to move the names mod up in the priority list in the steam workshop section.

IMPORTANT: to enable this mod go to the "steam workshop" section of the main menu of the game, then click on the "lord of the rings language pack" and click on "enable".

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HOSTING INSTRUCTIONS / SETTINGS

Game speed = FAST
Pop cap = 500
Map = explored
Starting age = Feudal age (first age)
IMPORTANT: Locked teams

If you host this is the civ list you must paste:

Team 1: P1 Teutons (Gondor) - P2 Slavs (DolAmroth) - P3 Mongols (Rohan) / TEAM 2: P4 Incas (Mordor) - P5 Celts (Misty mountain orcs) - P6 Persians (Harad) - P7 Indians (Gundabad)

WHEN HOSTING allow a 1/2 minute paused time upon launching the game to allow the defenders and attackers to READ HINTS.

Also, make sure the participants' pings are green.

If you may notice that the units stutter while marching it's because they are in the "tight formation", switch to the "chessboard" formation to avoid this occasional issue.

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Feel free to add me on steam. I'll invite you when I host.

Feedback is appreciated,

Have fun
4 Comments
the king of them all 6 Apr, 2021 @ 6:20am 
how do i add you
HopeIsTheAnthem 6 Aug, 2019 @ 11:07pm 
Whoa, that looks ah-mazing! :O Always wanted to do a LOTR scenario. Me wantsss it. Lol
BIG BOI  [author] 9 Jul, 2019 @ 12:45pm 
Some people are reporting issues with finding the map in the scenarios.

check again now, it's fixed!
Ringknight05 9 Jul, 2019 @ 4:10am 
Subbed