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In Blender on the Material tab (red circle button) the name of all the materials are what the Source Engine looks for when searching for your character's materials, so name them that makes sense for you.
Then in the .QC file with the $CDMaterials line, you'll want to put down the location of where your materials and textures at. So if you have Luke textures in the materials, models, custom, then luke folders, you would edit the $CDMaterials line as:
$cdmaterials "models\custom\luke\"
Note that Materials folder isn't included because Source assumes all textures will be in the materials folder.
Now luke my boy surviving in a zombie apocalypse is what true gentleman does