Surviving Mars

Surviving Mars

71 ratings
Upgrade Capacity
   
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40.569 KB
11 Jun, 2019 @ 12:50pm
8 Sep, 2021 @ 8:33pm
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Upgrade Capacity

In 1 collection by ChoGGi
ChoGGi's Mods: Cheats
130 items
Description
Adds upgrades to increase the capacity (also increases electricity consumption) of residences, services, etc.
Existing upgrade for the building == skip these upgrades (it will boost cap of upgrade 2).
55 Comments
Dergonek 30 Mar @ 3:41am 
Thanks for the reply, good tip. I will try it!
ChoGGi  [author] 28 Mar @ 11:41pm 
Yeah, it's doable. I don't have it in a standalone mod I don't think, but ECM has an option to set the visitor capacity of any building (menu>ecm>buildings>capacity>visitor capacity).
Dergonek 28 Mar @ 12:16am 
Hey, thanks so much for your work. Would it be possible to create a mod that would increase the capacity of “Dome Services” buildings? (diner, spacebar, casino, ...).
Same number of workers more number of visitors.
It would be great!
ChoGGi  [author] 6 Nov, 2024 @ 6:05pm 
Sorry in advance for the code being a bit obtuse, it's an earlier mod.
ChoGGi  [author] 6 Nov, 2024 @ 6:03pm 
My mods are all on github under mit license, have at 'er.
Maple Syrup Potato 6 Nov, 2024 @ 2:30pm 
Hey, I would love to edit this mod a bit, making it less OP, only giving marginal increases in capacity at a higher cost, remove the capacity from science buildings and some other tweaks. May I publish it afterwards, with reference to you of course?
IchWillDenMistNicht 11 Jul, 2023 @ 6:54am 
I love this mod. Best is that you can add buildings to your list by yourself. You only need graphics in the UI and the right path to it to get the upgrad buttons. Very user friendly. (And how Biden says: god shave us! Better entertainment than our Bockbaer! ;) )
ChoGGi  [author] 30 Mar, 2022 @ 7:17am 
Each building can have three upgrades. Some of them already have upgrades.
LittleTofoo 30 Mar, 2022 @ 3:37am 
I am a little confused by that determines how many upgrades each building gets.

For instance, I currently have a Smart Apartment, original space is 20, and I had the option to make 2 upgrades, which gave me a total space of 80.

At the same time I have an Arcology, which is originally 32, but it only gave me the option for a single upgrade, and it's not also 80.

Which seems to make little sense, I'd think if the starting number is quite a bit higher, the possible total should go up proportionately. Is this an error of some sort or is this intentional?

Also, a majority of the housing buildings seem to have 2 upgrades available, whilst the nursery which is also after all housing has 3. The businesses/services are also all over the place for me, the medical outpost has 1, security post has 3, grocer has 2, tai chi garden has 3, amphiteatre has 3 but diner 2... I'm just so confused.

Can anyone shed some light on this? My little brain does not compute.
ChoGGi  [author] 19 Oct, 2021 @ 7:20pm 
I updated my Enable Cheats Pane mod to fix the issue.