X4: Foundations

X4: Foundations

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Capital Ship Loot Magnet
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12 Jun, 2019 @ 8:42am
29 Feb, 2024 @ 1:35am
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Capital Ship Loot Magnet

In 1 collection by Assailer
Assailer X4 mods
9 items
Description
Capital Ship Loot Magnet
Version 1.05

Player capital ships will be gathering inventory loot from a large distance.
This mod should help clearing sectors from debris boosting your FPS and simulation speeds.

Class-L ships will catch a single item from 200 km distance.
Class-XL ships will catch up to 3 items from 400 km distance.

These high powered loot-magnets require 60 seconds recharge for each pull cycle.

I recommend using the Inventory Collector mod, which is a job that allows a fast ship to visit all your capital ships and move their collected items to the player inventory. This will save your time on visiting capships.

Version 7.x compatible.

There is no known compatibility issue with any other mods, also uninstalling shall not affect your save games.

Change log:
1.08 - Adding [DP] tag to ship's name will Disable Pickup feature for this ship.
1.05 - Loot magnet should not pick up cargo items anymore. This is a temp solution, there will be configuration option in a coming patch.
1.01 - Players are not required anymore piloting a ship to get the mod working and the mod runs even in scan mode. Ship captains will gather inventory loot, so you have to visit their ship, talk to them and transfer their inventory instead of magically teleporting the items to you.

Assailer's X4 mods:
Secret Stash
Fly-by Lockbox
Fly-by Looting
Mobile Repair Service
Capital Ship Loot Magnet
Inventory Collector
Sector Explorer

142 Comments
enterprise1959 20 Apr @ 12:53am 
Thank for letting me know
Assailer  [author] 6 Apr @ 1:16am 
It does.
enterprise1959 5 Apr @ 1:38pm 
do it work for 7.5
shawn4games 29 Mar @ 6:54pm 
Does this no longer work?
Assailer  [author] 23 Mar @ 2:24am 
just use secret stash and forget about police :)
arghy 23 Mar @ 1:51am 
Yeah i had the inventory collector mod but i never expect my massive and ever expanding miner fleet to constantly be picking things up. The entire concept of sector police for player inventory shit is so damn dumb and frustrating.
Assailer  [author] 23 Mar @ 1:11am 
arghy: For now use the Secret Stash mod that will hide illegal items from police. This mod runs for all your capital ships in the background, therefore it's not possible to configure individual behavior like it would be for a direct order. You may also use Inventory Collector mod to move the collected items to HQ.
arghy 22 Mar @ 11:58pm 
Hey so quick question: why the fuck are my miners collecting AGI cores then constantly being attacked by police when global orders is to comply with police inspection? Never used to happen before but since i got this mod i've lost over and hour of game play by having to save scum and manually collect every miners loot before they aggro the entire sector somehow.
Assailer  [author] 7 Jan @ 9:07pm 
What is important that the sub-string function will detect the four consecutive characters of [DP], but for better readability i suggest a space character that separates from ship name.

It should work for all these:
Shipname [DP]
[DP] Shipname
The [DP] Shipname
Shipname[DP]
[DP]Shipname
The[DP]Shipname
Quin 7 Jan @ 8:39pm 
1.08 - Adding [DP] tag to ship's name will Disable Pickup feature for this ship.

can you elaborate on this? adding "[DP]" with or without apostrophes? example: [DP]shipname or DPshipname?