Garry's Mod

Garry's Mod

285 ratings
gm_Frontline
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Realism
File Size
Posted
Updated
108.631 MB
12 Jun, 2019 @ 7:24pm
30 Jul, 2019 @ 12:58pm
8 Change Notes ( view )

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gm_Frontline

Description
Maximum size map made for combat in the ACF form. Designed with terrain, cover, elevation, strong points, and varied terrain ranging from a hill that overlooks the map with height, down to the bottom of the river where a crashed LCVP takes its final rest.



The map is divided into two main parts, the city and the forest. The dam, which has a clear view the majority of the map but lacks cover is found almost separate from the rest of the map, with only a small sand bar connecting it. The city offers great cover to fire on a good portion of the map, but only certain parts at once, but is difficult to maneuver around in with larger vehicles. There is just two ways into the city by land, across the main bridge that offers minimal cover on your way in, or across the broken bridge just down the river, but this only lets small vehicles across, with even less cover than the main bridge.

The forest part of the map, which isn't as focused on strong points and is designed more for open combat than attack/defend, contains a plethora of trees which do not impede movement but does discourage it. This area contains a farm with a barn, a small village which is reminiscent of 20th century french houses, the spawn/build area with 3 private hangers for building, with a dock also being found in this area. There is also a small abandon encampment, coastal bunkers for infantry to shoot into the city over the river, and a flak battery facing the city. The large hill which overlooks the map is also found on this side of the map, which can see into a large portion of the city, but is terribly exposed at the top. A cave with a bunker looking to the dam and the city can be accessed from the nearby cave. However, if you keep your eyes open and take the right vehicle up to its peak, you can dominate from the hill.
Popular Discussions View All (3)
2
4 May @ 10:58pm
Lore
Bluudud
1
24 Jun @ 10:07am
ai nodes
captain_fish_head
1
11 Jul, 2019 @ 6:08pm
Lighting angle
nonphilosopher
99 Comments
magvera bushmaster 12 Jul @ 2:35pm 
the lag on map is making me sick
amazing
Grandpa Gropes-A-Lot  [author] 4 May @ 10:55pm 
lmao i just finished one actually, ill publish it sometime soon. not a lot left to do before its ready
FlexAir Fan Numba Oneeeee!! 23 Feb @ 1:11pm 
Will you make a new map
FlexAir Fan Numba Oneeeee!! 9 Nov, 2023 @ 6:59am 
Will you make a new map
Grandpa Gropes-A-Lot  [author] 11 Oct, 2023 @ 9:28pm 
im gonna update the map with some fixes here and there, some misc new stuff, but unfortunately, i wasnt able to add nodes, ive fought hell and high water to get this map to work correctly, as it should, but with it being the size it is, nodes are simply too much for the engine to handle, ive concluded. it positively refuses to compile the nodegraph under most circumstances, lest i cut out most of the map, and limit the nodes significantly. i will update the map, and it should run better, ive resolved some long standing issues, but, it will not have nodes, forgive me, the engine just cant hang.
The Trans Ginger Vampire 12 Aug, 2023 @ 8:48am 
Why does this map crash my game?
It doesn't even give me an error before it does it.
Grandpa Gropes-A-Lot  [author] 20 Jul, 2023 @ 3:36pm 
I found the original map file, ill add nodes, why not
Grandpa Gropes-A-Lot  [author] 5 Jul, 2023 @ 8:58pm 
Mb I’ll check it
I_Might_Nut_Out_My_Ass 14 May, 2023 @ 9:56am 
ah i just read a past comment i hope you fix ur source