Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Castles - Better Forts
   
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15.876 KB
13 Jun, 2019 @ 12:49am
6 Oct, 2019 @ 6:39pm
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Castles - Better Forts

In 1 collection by JNR
JNR's Re-Civilized (Various Gameplay Mods)
22 items
Description
Forts and other Military Improvements provide yields to their tiles (mostly production) as well as Housing. This makes them a more viable alternative especially on hills.

Does not require Gathering Storm, but if you have it, the changes extend to the Pā.

Full Feature list:
  • Forts unlock at Castles instead of Siege Tactics.
  • Great Wall can be placed on Forest, Jungle, and Floodplains.
  • +1 Production to Fort and Roman Fort.
  • +1 Food to Pā.
  • +2 Production to Airstrip.
  • +1 Production to Missile Silo.
  • +1 Culture to Fort, Roman Fort, Alcazar, and Pā if you have a military land unit stationed on the tile.
  • +1 Production to Fort, Roman Fort, Alcazar, and Pā if you have a support unit stationed on the tile.
  • +0.5 Housing to Fort, +1 Housing to Roman Fort, Chateau, Alcazar, and Pā.
  • Chateaus provide defensive bonuses equal to half the bonuses of a Fort: +2 Combat Strength and automatic 1 turn of fortification.
  • Alcazar reworked: Base yield changed to +1 Culture, +1 Science, and +1 Food. Provides +1 Amenity if a Governor is in the city. Instead of Science the Alcazar now provides 25% of the tile's Appeal as Culture and +1 Appeal to adjacent tiles. Only one Alcazar per city.

The mod does not add culture bombs or anything similar to Forts and neither does it change the combat bonus. There are already several good mods doing this and they are compatible with this mod, so use them together if you'd like to have those features.
95 Comments
Simon Sullivan 18 Nov, 2024 @ 5:53pm 
@batsy; did you come to any conclusions about the conflict / tile yields?
batsy 26 Jun, 2024 @ 1:48pm 
This mod seems to be adding the bonuses from garrisoned units (culture and production from military and support units respectively) to unimproved tiles and city centers. I'm going to try some testing with my other mods to see if a conflict is causing the check for forts to give a false positive, but the yields themselves are definitely coming from this mod.
sirkerry 26 Dec, 2023 @ 3:13pm 
How does this mod interact with Strategic Forts? It unlocks Forts at Early Empire, this at Castles, is it just matter oh which mod runs last?
CHAPLAIN QUOTES 5 Aug, 2023 @ 5:33pm 
So does this mod makes roman castrum available with Castles tech too? Because I somehow can't build it in calssical era. Using Castrum mod from JNR
MarsEco 14 Dec, 2022 @ 11:20pm 
Wish there was a Lite Version of this mod, without the Rework to Alcazar's and without the Stationed Unit yields. Plus, if there was a way Vampire Castles wouldn't override the Woods or Jungle tiles when it is constructed, so that they would still give out a Appeal Modifiers to those same adj tiles. Plus PLUS (lol), the same defensive bonuses you gave to the Chateaus to INCLUDE for Armagh's Monasteries and Spain's Missions (for the same themed reasons.)
Rakdos72 8 Dec, 2022 @ 5:59am 
Don't know if this is still being updated, but the text for the Granada suzerain bonus does not reflect the changes made by this mod. I'm not sure if it is conflicting with another mod (I have civilizations expanded)
ChrisMartin 10 Jul, 2022 @ 9:58am 
I just checked my latest game; Yields are showing and Housing provided by forts, and production from Airstrip and Missile Silo.
Caveat: Not playing a game now that would give me any of the extra features or have Alcazar in the game to test.

I suggest if you think it's bugged/out of date, you should provide proof of this, and how to reproduce the faults. Then others can test, and see what you see.
JNR is a very active modder-author and I find it strange that the mod should be "forgotten".
phenyxasher 10 Jul, 2022 @ 9:34am 
It depends, mostly the terrain yields do not show or the civ specialty fort does not happen to have the additional bonus. Again, no update since 2019, and there have been several game updates. some of these have affected forts and tile yields so this mod needs updating.
ChrisMartin 9 Jul, 2022 @ 1:05pm 
What doesn't work? Some of the features of the mod? All the features?
The game updates can be ineffective on a mod, just fine.
phenyxasher 9 Jul, 2022 @ 6:17am 
it does not work all the time, there were also some suggestions. However, there have been at least 3 updates to the game and the last reported update for the mod was Oct 9 2019 which was nearly 3 years ago.