Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
self.mass = 50
end
function onCollisionExit(tableu)
obj = tableu.collision_object
if obj.tag!="Surface" then
self.jointTo(obj, {
["type"] = "Spring",
["collision"] = false,
["spring"] = 10,
["damper"] = 0.1,
["max_distance"] = 2,
["min_distance"] = 2
})
obj.interactable = false
obj.mass = 0.01
end
end
while not a true katamari, it at least collects items and is still decently stable to not sperg out and get deleted because joints