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I believe that changing the
XRL.World.Parts.Effects
to
XRL.World.Effects Might fix some stuff maybe.
OR
(72,26): error CS0246: The type or namespace name 'Prone' could not be found (are you missing a using directive or an assembly reference?)
ProneOnHit perhaps?
(77,40): error CS0246: The type or namespace name 'Broken' could not be found (are you missing a using directive or an assembly reference?)
IsBroken maybe? Then again, I see Broken in the files, so it's probably just the first thing, changing XRL WORLD PARTS EFFECTS to just XRL WORLD EFFECTS.
(121,111): error CS1503: Argument 6: cannot convert from 'int' to 'string'
(121,114): error CS1503: Argument 7: cannot convert from 'bool' to 'int'
(121,121): error CS1503: Argument 8: cannot convert from 'bool' to 'int'
I couldn't figure this out. Inventory stuff weirds me out.