Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Bad Attitude MK2
   
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Blueprint: Small Vessel
Tags: Blueprint
File Size
Posted
Updated
49.144 KB
17 Jun, 2019 @ 3:33am
17 Jun, 2019 @ 7:14am
2 Change Notes ( view )

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Bad Attitude MK2

Description
Fast, Highly Armored, Well Armed, High Capacity (31.8k + 2x 6.2k), Attack, Recon, Salvage, Shielded, Warp capable SV Built to A 10.0.0 specs. Level 15 Unlock.

It is a very Fast, Armored SV built for doing Mid to Late game recon, salvage, POI Attack and Space Travel with Warp drive. It has 2 layers of Hardened Steel on the nose section and most of the upper deck area up to the Interior Entrance, for better protection during POI attacks in addition to having full Shields. I built it to attack POIs on Planets, Moons and in Space with high capacity storage for Looting, away from your home base/planet. The WiFi allows for direct feed from you to its cargo areas while on foot. It does have good side to side speed and changes direction very well despite being a 200+T vessel. It is able to dodge rockets with a little bit of warning. This SV can fit through a 10 x7 Hanger door with being a little careful going through.

It has 1 Main Container controller at 31,875 and 2 smaller ones at 6,250 each. I was thinking these would be used for things Too big for the 250 personal cargo boxes like Auto-miners, Pre-built Base pieces and spare parts. I was planning on using them to carry some materials for building stuff away from base/planet too.

Upgraded and improved from MK1 version. 2 blocks narrower in width, same Mass, but a lower class Calculation number. Increased capacities for Storage, Fuel, O2 and Ammo. Revised Thruster layouts and interior space. Some exterior changes for a little less boxy look and the revised Thruster layouts. Added 2 Rail-guns. See last 2 pics for side by side of both versions.

It will run at the Maximum 50m/s on planet and 115m/s in space. It can maneuver easily at full speed without being twitchy. It has a top access (Via manual door) to the interior for using the Armor lockers, personal storage, Small constructor, O2 Station and Fridges. You could also use the open door to launch your Drone from inside too. I added a an Interior Force Field below the Door as a back-up in case the door is damaged. You can hover this SV nose straight down without a problem. Great for attacking POIs from above.

It is capable of operating on low O2 or NO O2 Planets. ALL of the Thrusters are open thrust (Inset 1 block deep for more protection), which should comply with some servers that require visible thrusters and the possible EGS change to non-blocked thruster exit that has been talked about. The generator/fuel tanks are along the lower/rear sides of the SV to minimize getting them blown up with 1 hit. It has extra room inside if you want to add more storage, generators or fuel.

I originally planned to have 4 Pulse Laser guns too, but the High cost in Erestrium, Neodymium and Zascosium was going to make the vessel hard to build for folks on the Workshop. It also raised the unlock level to 20 from 15. I removed them and left the positions unfilled with a single RED block showing their positions on the vessel. There are 2 in the lower nose and 1 on each side for you to add the weapons of your choice (Laser, Plasma or Rail guns). It already has a pre-defined Group (Space) in the device list with an On/Off selector in the “P” menu. I was able to add 2 Rail-guns to the upper rear deck, but it did jump the special resources up.

I ran some tests for Shield power use and the overall handling with full cargo. When the Shields are charging, the power use is about Plus 3.5-4Kpu in addition to whatever else you are using.
I loaded the main Cargo container with a full load of Combat Steel blocks and tried some flight tests. It did not seem to slow the SV down at all. Volume was 29,216 of the 29,250 at a Weight of 234T above the SV weight. The center of Mass/Weight is slightly forward and above, as I would expect with all of the Armor up front. The center is just above the side Thrusters (Nice and low) and between the Front 2 side Thrusters (Somewhat forward). Side to side it is right down the middle

NOTE: Please Do NOT auto sort the devices. They have been manually placed for organization and to use the associated controls.

Check out the specs below for more details.

Specs:
217 T, Class 2 (2.11) Level 15 unlock, 12.5 x 16.5 x 6.5m, Requires Moderate special resources.

See “P” menu specifications Screen-shot for detailed requirements.
NOTE: These are from A 10 Experimental version. (A10.0.0 2504 pre-public launch)
P.S. The Thrust numbers on the “P” menu Statistics screen are off. It does run at 50+ forward,
45+ Sideways/Reverse and 45-48 Up. I will update the screen shot when Eleon gets these fixed.

ENTIRE vessel is made from Hardened Steel blocks including the under-pan and several Interior
walls for extra protection.
Armored Cockpit
Cargo Controller is 31,875. MAIN
Cargo Controller - 2 Secondary @ 6,250 Each, They are Labelled as RED and PURPLE
Ammo Controller – 1 @ 8,750 each
Personal Cargo boxes – 8 @ 250 each
Fridge – 4 @ 250 each
Gatling guns – 5, In the Nose area
Standard Rocket Launcher – 4, In the Nose area
Homing Rocket Launcher – 4, In the Nose area
Rail Gun – 2, In the Upper Rear deck area
Warp Drive (Short Range) -1 , Pentaxid Tank – 1, 100AU Capacity
Polarized Hull Shield -1, Also uses the Pentaxid tank for Fuel
Special Equipment – Armor Station (2), Constructor, Detector, WiFi,
Separate Force Field below access door as a backup in case the door is damaged.
Generators – 9, plus 44 Fuel Tanks, Capacity is 26,400 Note: Power use numbers Shield is Charged
Power Use is ~725pu 36+ hours AT Drive mode Off, I.E. Parked (Shields OFF & Weapons ON)
Power Use is ~1.09Kpu 24+ hours AT Drive mode Off, I.E. Parked (Shields & Weapons ON)
Power Use is ~4.93Kpu 5 hours AT Hover (Shields & Weapons ON)
O2 Station, Ventilator -2 , 11- O2 tanks, Capacity is 4,400, Fill =467
Maximum power use in flight with everything on (Shield at full charge) and doing 3 Axis controls is
75%, which leaves plenty of spare power for Shield recharge and some extra besides.

Thrusters
Back – 5 Thruster Jet Type L + 2 Thruster Jet Type S
Front – 14 Thruster Jet Type S
Left – 5 Thruster Jet Type II M + 4 Thruster Jet Type S
Right – 5 Thruster Jet Type II M + 4 Thruster Jet Type S
Top – 10 Thruster Jet Type S
Bottom – 8 Thruster Jet Type II M
RCS – 98

Custom/Special Options Included
Top Access area for equipment via Manual door.
Lights inside on Motion Sensor control.
Drive Mode On/Off – Shuts down ALL thrusters, RCS and all of the Generators except 1,
leaves power on for Fridge, Constructor and Lights. NOTE: Shields will stay powered IF
already charged, but there will not be enough power to re-charge.
Two On/Off selectors for the different weapon systems. 1 for Rockets and 1 for Space.
1 Comments
Sephrajin 30 Jun, 2019 @ 6:10pm 
Very nice build, even made it to my High Gravity collection! :)

Just some input of my personal taste.
I very much apreciate the color-coding - however, with the (different) colored walls and ceilings, it gets a little too much for my taste.
(the black-yellow stipes must stay! ;) )

I'd suggest, if you like, to make the lower 3 blocks of the wall as light gray, 4th darker, and the 5th (top wall block) even darker (maybe just black - ceiling dark grey/ --> lighter than top wall block).
Then make the light as a spotlight and play with the 'angle/degree'-thing as well as with the intensity.

Thanks for sharing!