Shadowrun Returns

Shadowrun Returns

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Endless Zombies
   
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1.656 MB
9 Sep, 2013 @ 6:49pm
10 Sep, 2013 @ 2:28am
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Endless Zombies

In 1 collection by Allarionn
My Mods
4 items
Description
This content pack is simple. I wanted to create something for bored people to spend infinite time doing. This is Endless Zombies. You can kill zombies in 6 different levels of difficulty, and eventually in endless mode.

You can import characters, or create a new one. This content is supposed to be gruelingly hard at the higher levels, but you can replay each level as many times as you like, assuming you survive. Between each level you have access so a shop to buy supplies. Details are in game.

Note: You may need to open and close your PDA (Menu) frequently to help cycle through enemy turns, because some of the levels have a LOT of enemies.

Enjoy Endless Zombies, and please rate (Positively I hope) if you play!

Credits:
Waruko and those that wish to stay anonymous for portraits
rev-jesse-c-stock of Deviant Art for the stock cover photo
Geeked for his prop packs
Everyone on the www.Shadowrun.com forums for constant inspiration, including but not limited to:
McDougal
Murphy01
Taloswind
And many others

Thanks to Brian_HBS for hosting awesome Webinars
19 Comments
Cyberobtix 24 Nov, 2013 @ 8:58pm 
Mine kept the fighting sequence going on the second wave and would not stop even after i killed everything, is anyone else having that problem?
jbogrand 20 Sep, 2013 @ 8:27am 
A few pieces I really have enjoyed about this Allarion is the difficulty seems to be set really well and I keep being real cautious about going to the next wave. I've only done wave 1 & 2 but a number of times as I try to get the right combo of upgrades to my character to handle it. A suggested thing to consider is to adjust where the enemies spawn in the waves so after experiencing it once I don't know oh need to put up a wall there and it will stop them from coming. But I have really enjoyed this all combot scenario that you have created.
Tolmat 16 Sep, 2013 @ 1:46pm 
it just feels like you should be able to attempt a wave and be able to enjoy any spoils of how far you got thats all
Allarionn  [author] 16 Sep, 2013 @ 1:11pm 
I guess I could look into having you respawn in the base if people would prefer that. I had just left it a normal respawn at start of level, with the normal option of rolling back the save to get to base if desired. I figured that left more flexability, but if a few people all say they'd prefer just respawning in base, I'll implement it if i can.
Tolmat 16 Sep, 2013 @ 12:34pm 
i love this but when i die during a round are you meant to respawn in the base or do you have to manually revert?
Allarionn  [author] 15 Sep, 2013 @ 9:53am 
This has also now been posted on Nexus for anyone who prefers that delivery method:
http://shadowrunreturns.nexusmods.com/mods/140/?
Allarionn  [author] 12 Sep, 2013 @ 2:19pm 
At this point the Mod "should" be pretty much in solid state. That said, unless more people play it I won't be able to promise that.

The two things left to implement:
1. Getting the lifetime kill counter working
2. Implement Endless mode

"Endless mode" will be at the very end, and gives no rewards, since it never ends. It will simply be a challenge.
The Kill Counter is just fluff, I'd like to get it working so people can kind of get a feel of how much they have rocked it out, but it isn't integral.

If I get a large enough response I may do some alternate levels or something at some point. Really I just wanted to put out something people can grind on if they just want some zombie grind :)
Elindos Phar & Family 12 Sep, 2013 @ 6:57am 
Congratulations again! If only we could make SRR multiplayer sooner, we would enjoy this even better :) I think I'll wait for your mod to reach final super-stable version before trying it, but I totally approve your route. These are the kind of works that may keep the game entertaining :p
bill_king 10 Sep, 2013 @ 11:05pm 
Made it to 6th wave, which is brutal, but my team kept getting snoozed by area effect swipes from the hellhounds. All in all a good treadmill. Thx Allarion!
Allarionn  [author] 10 Sep, 2013 @ 1:35pm 
And the zombie counter seems to be broken currently, and just does not want to behave like it should, I'll need to figure out a better way to work it. At least it is just a flavor thing *sigh* lol