Space Engineers

Space Engineers

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Deep Reach Miner
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
1.770 MB
18 Jun, 2019 @ 11:11am
1 Change Note ( view )

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Deep Reach Miner

In 1 collection by Spaceman Spiff
Mining Ships and Vehicles
80 items
Description
{REVISED AND IMPROVED: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1806053864}

Spiffy's Practical Engineered Solutions, a division of the Weyland-Yutani Corporation, presents the Deep Reach planetary miner, a vanilla small-grid design without mods or DLC, and contains no rotors or pistons making it a perfect survival-ready solution for large mining projects. Designed as a high-capacity vertical miner with a low center of gravity for maximum stability, the Deep Reach planetary miner extracts ores effortlessly with its 25 drills and 8 large cargo containers. Fully loaded with ore, ice, and/or stone, the payload capacity of this miner is over 574 tons using realistic settings. The tested lift capacity of this ship exceeds the carrying capacity of all containers combined, i.e., 8 large cargo containers, 25 drills, connector, and cockpit, and requires 3 large reactors for power.

STATISTICS
Tested Gross Mass: 728 tons
Empty Mass: 154 tons
PCUs: 9,606
Blocks: 585

Note: Remember to clear away ice and/or stone by selecting the drills {1} and right-clicking your mouse as you descend into the ground; select {2} for the downward camera view, and [3} to turn on spotlights. Once you hit the ore deposit, left-clicking your mouse will collect ore.
13 Comments
Spaceman Spiff  [author] 7 Dec, 2019 @ 11:44am 
Gee, it never occurred to me to use the miner for leveling an area or making a roadway. Great idea. I'm sure that a script can be written that does that, although you can lock gyroscopes using the "override" function; the ship will still rotate slightly if it hits something hard enough, though.
Bovin Khan 7 Dec, 2019 @ 10:13am 
Yeah i just realised the version i am using is the MK3. But it works it'self out so i am betting it is just a SE issue. I've made a copy BP of your MK3 for off-world uses using ion drives. The ship is freakin amazing. I'm super OCD on having level areas when building and this ship makes it 100% possible as well as being a good road maker! I know nothing about scripting that much but would it be possible to lock the orientation on x/y/z axis in space to allow for non-movement when mining?
Spaceman Spiff  [author] 7 Dec, 2019 @ 7:07am 
I believe I doubled the number of gyros in the .mk2 version (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1806053864) to solve that problem, as well as optimizing it a bit more. The .mk3 version is even better.
Bovin Khan 7 Dec, 2019 @ 5:31am 
Yeah that seems to do it. It will also sometimes randomly stop doing it as well. Also adding a lot more gyros tends to fix the issue as well. Really love this design because you can modify it for so many tasks!!!! Keep the great designs comin as i have zero creative juices lol!
Spaceman Spiff  [author] 22 Nov, 2019 @ 8:59am 
I seem to remember that happening to me, too. Somehow the script took over all the gyros and jammed it so it would not maneuver. Now I can’t remember what I did exactly to fix it, but it seems to me that I turned off the script, saved my game, exited my game, exited SE, and then reloaded everything and it worked fine from then on. Let me know if that works. If not, I’ll see if I can reproduce the problem and give you a fix (I’m currently away from my main computer right now).
Bovin Khan 22 Nov, 2019 @ 5:31am 
I love this ship but is there a reason i cannot turn it at all when the auto-level script is on. I looked at the code for the script and made sure the number of gyros being used was lower than the 16 it has (the number was only 8). But it still will not turn at all.
rkylan374 28 Jun, 2019 @ 10:49am 
ok
Spaceman Spiff  [author] 28 Jun, 2019 @ 10:26am 
I've got smaller miners if you look at some of my other builds.
rkylan374 28 Jun, 2019 @ 8:15am 
hey i like it but i think you need to make a small verson because i am playing on laptop and it is pron to crash
Spaceman Spiff  [author] 25 Jun, 2019 @ 11:19am 
Thank you. Yeah, I shorted the gyros a bit. Good idea; the autolevel script would be a great help. Because I like to get the job done efficiently and quickly, I would really love to scale this baby up to large-grid, but because the large-grid drills have a proportionally much smaller radius of effectiveness, you just can't put enough drills on the large-grid ship to do the same thing. I've tried many times and failed. But this little guy still gets the job done quickly, much more so than anything else I've done at that scale. Hey, and I really appreciate the ideas.