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If the spawner is high above the table, the object's actual spawn position gets exponentially higher than the spawner. This is because you're essentially adding the spawner's position twice when spawning the object.
Broken code: spawnedItemPosition=self.positionToWorld({0, positionSelf.y+2, (0-((totalSections+2)*menuZ))+spawnZoneZOffset})
Fixed code: spawnedItemPosition=self.positionToWorld({0, 2, (0-((totalSections+2)*menuZ))+spawnZoneZOffset})