RimWorld

RimWorld

25 ratings
Equiums Anything Goes
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
42.268 MB
19 Jun, 2019 @ 10:23am
16 May, 2023 @ 11:22am
55 Change Notes ( view )

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Equiums Anything Goes

Description
A strange horse looking race using the Alien Framework V2.0 by Erdelf and co.

A very plain version of Equiums. 4 races now for ver 1.2. One faction plus player colony. One horse scenario with no starting research.

For Ver 1.2 Added horned headed Equiums and Donk Equiums. Added Primative Equium faction and player colony.

No foods, no weapons, no extras, no race restrictions. Only tails and heads. Can eat everything and anything.
Tougher now.

This is now a base version.

Optional Addon Mods

Equiums Storyteller Pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1795273936
Storytellers pack. Horse in black event only available through the Equiums storytellers pack mod
.
Equiums Wall N Floor Art https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016401914
Wall Art, Wall Signs, and Floor Crests for your colony.

(Not Upated Yet)
Equiums Weapons Pack Addon https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1837824281

Can now be used with the Equiums Weapon Pack Addon mod. Adds race restricted research and race restricted
weapons
Equiums can still use any other non restricted weapons.

Creating addon mods for allowing the player to configure the race to their liking.

Twitch channel: https://www.twitch.tv/hauvega
My own discord server: https://discord.gg/rrbdJdT
I am in the equiums section of the rimworld alien race discord server. https://discord.gg/XMCRj46


Influenced by and thanks to Lisa Hanawalt and Raphael Bob-Waksberg for creating BoJack Horseman and Tuca and Bertie.


Special thanks to Xen, ChJees and Sera for the major help in coding(original Equium mod).

For troubleshooting problems please provide the ModsConfig.xml file and/or link to the Hugslib logs (green button on left bottom of log window) Mods config xml located in folder listed below.
C:// .... /AppData/Locallow/Ludeon Studios/RimWorld by Ludeon Studios/Config folder
Popular Discussions View All (1)
0
25 Apr, 2021 @ 1:31pm
anyone know why this mod adds new traits?
jacobellinger
83 Comments
hauvega  [author] 16 May, 2023 @ 11:23am 
First 1.4 update.
hauvega  [author] 23 Oct, 2022 @ 7:57am 
1.4 and the new race framework brings graphic breaking changes if I implement it. Will break older versions due to graphic naming conventions. Thinking about just starting 1.4 with Anything Goes II to prevent having to add duplicate textures. The one good thing is that I can add variants of body and head textures now.
cyber_conker 22 Oct, 2022 @ 1:45pm 
ok and thanks for taking the time to update your mods
hauvega  [author] 22 Oct, 2022 @ 11:35am 
Just started with the original one. And still have not got it working yet. When I get Equiums II working then i will start this one. Too many changes occurred.
cyber_conker 22 Oct, 2022 @ 9:33am 
any chance of a 1.4 update being in the works?
hauvega  [author] 29 Jan, 2022 @ 10:43am 
The ve framework must be fixed. Has not thrown an error yet.
hauvega  [author] 27 Jan, 2022 @ 10:30am 
@aytha Mine started working again. Is yours?
hauvega  [author] 26 Jan, 2022 @ 5:32am 
@aytha I see that the vanilla expanded crew does not acknowledge or respond to bug reports. Nor has the troubleshooting group on the rimworld discord server responded either.
hauvega  [author] 21 Jan, 2022 @ 4:14am 
got some ce integration done
hauvega  [author] 17 Jan, 2022 @ 6:26am 
@aytha if you use discord. post error log link in the rimworld discord troubleshooting section