Sid Meier's Civilization VI

Sid Meier's Civilization VI

32 ratings
Slower Civics x2
   
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Type: Mod
Mod: Gameplay
File Size
Posted
951.000 B
20 Jun, 2019 @ 2:41pm
1 Change Note ( view )

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Slower Civics x2

In 1 collection by R2D2 3
Fixed Eras (Historical)
6 items
Description
Doubles the cost for all civics, modded in included. This is meant for a greater experience in policy strategic, allowing for more meaningful policy choices and wonder rushes. Note this effectively increase the strategical value of Inspirations and other Civic bonuses.

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7 Comments
ASDMOYV 25 Feb, 2022 @ 12:21am 
Is there anything that only works for real players
R2D2 3  [author] 17 Mar, 2020 @ 6:57pm 
Woah, it seems like no, it is not.

I never found that solution, so I made mine, but even the solution, since it was trivial, seems to be the same, even.

In theory, you can add mine, and TYT and the multiplier should stack, since both modify by SQL.

Seems like I am very bad at sorting the Workshop xD
Gideon 17 Mar, 2020 @ 5:44am 
Is there any difference between this and the Take Your Time mod that's been around for years?
jsnider193 17 Aug, 2019 @ 4:58pm 
Is OK .. use them all although think will up the tech to 3 or so as for some reason run out of techs to research way before civics .. probably the tech mods using but u make it easy to play with these so thanks much
R2D2 3  [author] 16 Aug, 2019 @ 6:39pm 
Have thought about that, but I prefer to keep this modular. Since having both enabled is the same so better keep it that way :D
jsnider193 12 Aug, 2019 @ 12:33am 
gonna combine with your tech one at some point???
see two 25 Jun, 2019 @ 6:57am 
YYYESSSS, THAT'S WHAT I WANTED, THANK YOU SO MUCH