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The reason for it just being "Tweak" and not "District Tweaks" is that I'll be adding a couple of new habitat designations, such as agri-habitat and specialist habitat. I expect Agri-habitat in particular to be a major boost to void borne empires.
For the time being, this mod will work with 2.6. The only issue will be that AI weights are out of proportion with vanilla, so expect the AI to spam build research, generator and mining districts on it's habitats to the detriment of everything else.
Again, it will work in 2.6 for you, but the AI will go haywire.