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I'm just ranting. Thank you for your mod but I'm spending my time with Paradox games. They actually do drilling down into the tech tree based on usage and closing off research if you don't focus on it. Far superior developers and designers.
For instance the Greeks who perfected the phalanx but had no horses or archers. Phalanx is like a level 3 spearman. if you drill down into that tech then those points are not available for other techs and you will never finish the entire tree. you can get level 1 of almost everything but not level 2 or 3 of everything because of limited points. This is what I wish was possible but yeah the firaxis engine is too fragile.
so I tried making a mod myself leaning in that direction at least and found the tech tree absolutely impossible to deal with and your mod was the best I came across as an example. Such a massive missed opportunity and lack of creative vision by the designers.
If my civ cranks out a ton of spearmen then I don't research metallurgy at all that's stupid. the very act of producing spearman leads to improvements in military technology such as spear launchers which was the tech in between spear and bow revolutionized hunting and warfare.
Basically, I hate the tech tree in Civ VI; it's just stupid and hard to modify. So anyone doing improvements is welcome, I'm just pointing out that these don't make any sense, and i suspect it's because the damn tech tree starts off such a mess. I almost don't enjoy playing the game because of it. I miss the old tech tree in Civ 3 & 4, which made sense.