Space Engineers

Space Engineers

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KDY L-1M (Military)
   
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Type: Blueprint
File Size
Posted
Updated
5.509 MB
21 Jun, 2019 @ 11:26am
21 Jun, 2019 @ 12:10pm
2 Change Notes ( view )

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KDY L-1M (Military)

In 1 collection by Alec R.
KDY Official Collection
12 items
Description
KDY L-1M
Production Data (In-Universe)

Model:
L-1 Military
Role:
Gunship
Recoinnassanse
Manufacturer:
Kuat Drive Yards
Series:
KDY Starfighters
User(s):
[CLASSIFIED]

Tech Data (In-Universe)

Deflector Shields:
Equipped
Hyperdrive:
Equipped
Life Support Systems:
Equipped
Crew:
Pilot (1)
Co-Pilot (1)
Gunners (2)
Armament:
Medium Laser Cannons (4)
Light Turbolaser Cannons (4)
Rotary Laser Turrets (2)

History (In-Universe)

[CLASSIFIED]

Tech Data (In-Game)

Crew:
Pilot (1)
Co-Pilot (1)
Gunners (2)
Survival Ready:
Cryo Chambers (4)
Planetary Flight Ready:
Standart 1G
Connection Blocks:
Connectors (1)
Landing Gear Type:
Piston-Retractable; no Landing Gear blocks
Jump Drives:
Multiple Hyperdrive 2x3x3 (X-Wing Modpack)
Maximum Jump:
~1600 km
Shields:
Equipped
Armament:
Laser Cannons (4)
Turbolaser Cannons (4)
Rotary Laser Turrets (2)

How To Launch

To properly spawn this model you have to:
  1. Go to the advanced settings of the world
  2. Turn on Supergridding
  3. Go to the mod settings of the world
  4. Add all mods
  5. Launch the world
Try to repeat this process and make sure that you did everything correctly and didn't forget about anything.

Controls

Pilot Seat: 1st Toolbar
  • Number 1 to fire Laser Cannons
  • Number 2 to fire Turbolasers
  • Number 3 is a view from the camera on the front
  • Number 4 to raise / lower the Shield
  • Number 5 to turn on / off the Antenna
  • Number 6 -
  • Number 7 to extend Landing Gear
  • Number 8 to extend Landing Ramp
  • Number 9 to switch the lock on Connector (Back)

Pilot Seat: 2nd Toolbar
  • Number 1 -
  • Number 2 -
  • Number 3 -
  • Number 4 -
  • Number 5 -
  • Number 6 turn on / off recharge on Hyperdrive blocks
  • Number 7 increase Hyperdrive jump distance
  • Number 8 decrease Hyperdrive jump distance
  • Number 9 jump

Co-Pilot Seat: 1st Toolbar
  • Number 1 is a view from the camera on the front
  • Number 2 to turn on / off the Antenna
  • Number 3 to extend Landing Gear
  • Number 4 to extend Landing Ramp
  • Number 5 to switch the lock on Connector (Back)
  • Number 6 turn on / off recharge on Hyperdrive blocks
  • Number 7 increase Hyperdrive jump distance
  • Number 8 decrease Hyperdrive jump distance
  • Number 9 jump

Mods used & explanation:

(ARMCO) T-65B X-wing Kit
To give ship decent speed and maneuverability
Warbros ModLabs Long Ramps
To recreate shape of the starfighter
Slyke's Glowing Blocks
To give certain parts of ship nice glowing effect
Defense Shields - v1.9(62)
To give ship better protection and Deflector Shield effect
Star Wars Weapons
To equip ship with right Star Wars style weapons

CREDITS:
  • SkyKingTv
    This specific gentleman was a sponsor behind this ship


3 Comments
Omega 5 Dec, 2019 @ 11:21am 
mm if only there where black holes in the game
this might be able to skim it
Alec R.  [author] 22 Jun, 2019 @ 2:11am 
+El Black Deth thanks!
ABlastOfThrash 21 Jun, 2019 @ 7:58pm 
great job with both models