Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Seven Deadly Sins
   
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Modules: Regular Module
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2.412 MB
22 JUN 2019 a las 7:30
16 JUL 2019 a las 10:45
7 notas sobre cambios ( ver )

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Seven Deadly Sins

Descripción
This is surprisingly fitting for a bomb to be perfectly honest.

Module by Blananas2
Implemented by TheThirdMan
moduleID: sevenDeadlySins

Manual HTML: https://ktane.timwi.de/HTML/Seven%20Deadly%20Sins.html
Manual PDF: https://ktane.timwi.de/PDF/Seven%20Deadly%20Sins.pdf

GitHub Repository: https://github.com/luisdiogo98/ktane-sevenDeadlySins

Any problems/suggestions, feel free to contact me on the KTaNE Discord @TheThirdMan. Join the KTaNE Discord here: https://discord.gg/Fv7YEDj
5 comentarios
OperatorSkillet 27 JUN 2019 a las 15:34 
Ohhh now I get it. that makes this very kool!
dTS__  [autor] 27 JUN 2019 a las 13:34 
Like NerfedFalcon said, the layout on the module is semi-random (it guarantees that there is at least one valid solution). Two adjacent buttons might not be connected in the graph.
OperatorSkillet 26 JUN 2019 a las 8:43 
cant you just go clockwise all the way around?
NerfedFalcon 26 JUN 2019 a las 0:18 
The layout isn't always exactly the same as in the diagram, is the thing.
Master Roshi 25 JUN 2019 a las 21:38 
I might be misunderstanding but couldn't you just choose one Sin at random and then continue clockwise from there until it's disarmed?