Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Seven Deadly Sins
5 Comments
OperatorSkillet 27 Jun, 2019 @ 3:34pm 
Ohhh now I get it. that makes this very kool!
dTS__  [author] 27 Jun, 2019 @ 1:34pm 
Like NerfedFalcon said, the layout on the module is semi-random (it guarantees that there is at least one valid solution). Two adjacent buttons might not be connected in the graph.
OperatorSkillet 26 Jun, 2019 @ 8:43am 
cant you just go clockwise all the way around?
NerfedFalcon 26 Jun, 2019 @ 12:18am 
The layout isn't always exactly the same as in the diagram, is the thing.
Master Roshi 25 Jun, 2019 @ 9:38pm 
I might be misunderstanding but couldn't you just choose one Sin at random and then continue clockwise from there until it's disarmed?