Arma 3
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Mood Jukebox - Arma 3 Adaptive Music (Discontinued)
   
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Data Type: Mod
Mod Type: Sound
File Size
Posted
266.552 MB
22 Jun, 2019 @ 9:13am
1 Change Note ( view )

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Mood Jukebox - Arma 3 Adaptive Music (Discontinued)

Description
!!ATTENTION!! THIS MOD IS NO LONGER BEING UPDATED I HAVE MOVED ON TO THE ADAPTIVE MUSIC MOD FOR MORE ADVANCED AND ENHANCED GAME PLAY!

SEE THE NEW WORKSHOP PAGE: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2105629270


Welcome to the Adaptive music mod known as Mood Jukebox. This mod will allow music to play on start of a mission and will adapt to the scenario you are in (Video in picture section to describe how this works visually).

This mod has a onscreen HUD enabled (HUD layout above) and can be disabled inside the mod's PBO. I have a separate mod uploaded with it already turned off to save yourself the time :)

Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1777898611

This Adaptive music mod is based on a stress level system which is managed by how many gunshots/bullets are going in the vicinity. From my testing, it seems to decrease the stress either by eliminating all enemies in the surrounding block or getting a long distance away from the enemy. I find it nice for the combat music to still be playing when trying to finish clearing buildings to build tension if a last guy is still around.


No map modules or scripts needed to start which makes this script a ton of fun to use when doing some of the workshop based scenario that need some UMF to it to kick start the action. This mod is multiplayer compatible as long as CBA 3 is permitted and allowed (life servers may be difficult to use on, if they require CBA 3 then it may be an exception).


The current selection of songs are completely safe to use on streams and "should" not be recognized when played. (proof of songs not detected in a video I did a while back: https://youtu.be/JIXmkoB9A8g). The songs are from the game "Modern Combat 3 Fallen Nation" by GameLoft. and just recently GameLoft just deleted the entire soundtrack from existence on Soundcloud. So consider this a gift to certain people who loved that game.



!!NOTE!!: I have no problem with people changing the music in the mod to update/change your assortment of songs so have at it :). I will provide a tutorial video on how to change the songs on the picture section and it will require "WORK". Also a Readme file placed in the mod will have the same set of instructions and a template of the format.




Current Bugs:

- A black window showing an error on line 15 of the script called main.sqf (everything is working correctly, just wait 20 seconds and it will disappear)

- This mod is compatible to use on servers without any prereqs but it will not restart the script after respawn or being revived.

- I have noticed at times, probably if the audio sources max out, the music may not play ... I cannot conclude if that is the problem since the Config and file audio files are there in the correct place.



!!!!!!!! CALLING ALL MODDERS!!!!!!!! I am asking for help from any modder's and helpers to help with this mod! I am still trying to figure out this issue with the mod not being able to restart the music after a respawn or after going down. Any assistance is appreciated. As well as helping with creating a server key.

My knowledge of Arma 3 modding is limited but I do hope that there are people that are willing to help make this mod succeed.

PLEASE LEAVE ANY INTEREST IN HELPING IN THE CALLING ALL MODDERS FORUM PAGE ON THIS WORKSHOP PAGE.





This is the Real author (Scifer) description of the script/mod addon.

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This script automatically sums an unlimited number of music packs, dynamically selects the most appropriate mood according to player's stress level, engagement and weather and randomly plays its track.
This is a very powerful script/addon which can dynamically turn the silent Arma3 into a completely musical game.


Features:
Playlist building: Every music packs entered in arguments list are automatically summed and its tracks are assigned to its respective mood playlists.

Shoot detection: The player is influenced by two event handlers. When the player is "hit" his stress is set to 100%, and when he's "firedNear" his stress increases by 10.

Units Detection: When you spot enemies, their threat is proportional to how much you know about them. Then the stress level increases towards "tension" mood according to the sum of their threat level.

Defining mood by stress level: There are four moods:

- "truce" for stress levels under 50% in clear day
- "darkness" for stress levels under 50% in heavy weather or night
- "tension" for stress level above 50%
- "sadness" for death scene.

Selecting random track: Random track are dynamically selected according to mood players mood.

Playing music: Music will be played whenever the mood changes or the track ends.

Display: You can costumize which MoodJukebox data and music data are displayed.

Dynamic fading: Music volume dynamically drops as stress level approaches a change of mood.


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Please, If you decide to make a seperate mod upload. BE SURE TO LINK THE MOD BACK TO HERE IN THE MOD DISCRIPTION PLEASE AND GIVE CREDIT TO WHERE IT IS NEEDED!



Help Make this mod succeed!

please like and share!

Please comment any ideas or feed back. I will do the best I can to reply to questions.

Anything related to interest in helping, please go to the Calling All Modders link and ask to see what can be done.

Thanks and enjoy :)

Cheif22
Popular Discussions View All (2)
0
23 Jun, 2019 @ 11:26am
SEND BUGS HERE
cheif22
0
22 Jun, 2019 @ 11:00am
CALLING ALL MODDERS
cheif22
15 Comments
HyphenTorpedo 16 May, 2020 @ 4:12am 
Got it working! Works like a charm, having Far Cry 5 combat music is great fun.

@Supernintendo Chalmers are you talking about the high stress music? I had mine peak at 101 and not play, but I had labelled the tracks "tension" instead of "tense". I don't know if that'll help you or anyone else, hope it does.
HyphenTorpedo 15 May, 2020 @ 2:05pm 
Brief follow-up, I just tried using the stuff in the base config, deleting most of the tracks and testing out a couple using my own music instead and it works fine. Don't know why I didn't do that at first. Thanks for making this mod, going to be fun to have my own dynamic music!
HyphenTorpedo 15 May, 2020 @ 1:49pm 
Ah, right, I see. I was using the base file in the readme and copy pasting that. I'll try it with the original config file and see where it goes from there. I know for sure it's something I've done, I was just lost as to what. If I do encounter any other issues though, I'll post them there. Thanks for your help!
cheif22  [author] 15 May, 2020 @ 12:53pm 
@hyphenTorpedo Unless I see a config.cpp file, i do not know what this means. I haven't looked at this mod in a long while, there might possibly be an extra { or one missing some where when you were adding in music

Thats the only thing I can think of. if its possible, paste in your cpp file in the SEND BUGS HERE discussion on this page. thanks
HyphenTorpedo 15 May, 2020 @ 10:47am 
Hi! Love the sound of this mod, tried it out and it's great, also nice that when you save and reload the music keeps playing. Absolutely love dynamic music in games.

However, I'm trying to make my own music pack, and after I put the pack in the mods folder, enable it and try to start Arma, Arma 3 crashes and gives me "File a3\config.cpp, line 13: /CfgMusic/: 'n' encountered instead of '{'" which I'm unable to figure out. Any help would be greatly appreciated!
cheif22  [author] 27 Mar, 2020 @ 2:38pm 
@Supernintendo Chalmers Were you following the video tutorial i put on the page?
The Burger King Of Angmar 27 Mar, 2020 @ 11:36am 
Hey there! trying to get some custom music going. I cannot for the life of me get the audio files to play. stress peaks at 101 and nothing works. the same thing happens in the base workshop mod and it works just fine. Any help would be appreciated.
cheif22  [author] 20 Mar, 2020 @ 2:34pm 
@FOMA:WALTZ i guess this isnt much thought of.. ?
Free 20 Mar, 2020 @ 7:44am 
why isnt this more popular
cheif22  [author] 11 Dec, 2019 @ 3:35pm 
@crack, I am aware that this mod isn’t perfect right now and am helping with a different project right now. Feel free to use pbo manager to peek around if you want.

I don’t plan on any updates for a while. I apologize for any inconvenience