Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In all seriousness though, yeah my whole range of ships honestly needs updating as they were all built pre-CPU restrictions. I will eventually get around to it, but you're free to modify the ship however you wish :)
PS - if you like Ultramarine blue, white and gold, why not try the colours of Battlefleet Orpheus? It's apparently a dark blue body, white prow, gold trimmings ;)
Is there a Holocaust Messenger?
I want a class 10.
- Increased the hangar space by 2 blocks by shifting the main hull downwards and then filling in the gaps.
- This means I could use a different layout for the hangar doors aswell as enlarge them in order to fit in bigger craft.
- The path to the repair bay is now flat instead of the cramped ramp it was before.
- The prow boarding ramp was also lowered to be slightly closer to the ground. Unfortunately due to the massive "fin" at the back underside of the cruiser, it's impossible to really get the boarding ramp any closer to the ground. Time to petition Eleon for heavy vehicle elevators or grav lifts ;)
- I also shaped the blocks surrounding the boarding ramp a little more to try and resemble a prow keel like the TT Chaos cruiser model.