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And yes. It is possible to simply “halt” the infection. Instead of the event resetting your hard health to max, you can instead have it equal to whatever your current health is during that time (set temp health to 0 to ensure they don’t carry over upon use)
Two things:
• For function OnGameEvent_adrenaline_used is it possible to have it just halt the infection, but not boost your health up. Essentially the number stays at where it was ticked on.
• What is the console name for this mode?
Thank you!