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Unfortunately, my old hard drive that had all of my source code for these mods and modding tools installed on broke years ago, so I cannot update these mods anymore.
But my guys are currently only doing 3-5 damage, im tech 1 on everything.
If they have a ballistic shield and a sword, the sword slash is 3-5
If they're dual wielding swords, its still 3-5
I havent checked just the sword by itself, nor what a ranger with a sword does cause i cant remember the damage, but im pretty sure it was 3-5, so im not sure whats gone wrong.
Also im using the "true primary secondaries beta" mod instead of the old "primary secondaries mod", dont know if thats the cause of the problem?
I recall making the ini files while very tired. It was also my first published mod, so there's bound to be some bugs with them, lol.
The ability exclusions just tell the class what not to get as extra training skills. I disallowed bladestorm because the class has it already, but as a different ability under a different name. I wanted the Fighter to have Bladestorm but with a different name and description, and that required coding (read as: copying) a functionally identical skill in order to do. The other two I thought would be too unbalanced.
+AllowedArmors="soldier"
;+AllowedArmors=templar ; I commented out this one because faction armors are not to my liking. The armor class should be in double quotes.
+ExcludedAbilities="LightningReflexes"
+ExcludedAbilities="Shadowstep"
+ExcludedAbilities="Bladestorm" ; The description says the class has Bladestorm, but it's an excluded ability. I decided to comment out this line and the two above it. The other excluded abilities also have the same issue of not being in quotes properly.
You can try it without that mod, and see how it works.