Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Z Unit Marks
   
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Type: Mod
Mod: UI
File Size
Posted
Updated
410.870 KB
25 Jun, 2019 @ 11:45am
28 Feb, 2021 @ 9:58am
10 Change Notes ( view )

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Z Unit Marks

In 1 collection by Zur13
Zur13 UI and QoL Improvements
9 items
Description
Adds panel above the unit flag with additional info. Allows adding custom marks to the unit map flag.

The panel above unit flag shows the:
* Attack type icon
* Remaining charges icon and text (build charges, religion spread charges, religion heal charges)
* Modifiers icon shown if the unit has active effects (icon tooltip shows the active unit modifiers like XP multiplier from barracks, Natural Wonder visit bonuses, Great Person AOE effect) (icon changes color when the unit is experiencing Great Person AOE effect)
* User mark icon
* User mark text

Mod allows changing colors and hiding each icon for your units and other civilization units.

Check screens for details.
Popular Discussions View All (3)
4
14 Feb, 2021 @ 3:50pm
[SUGGESTION / HOW TO] Disable the clickable flags
brelgo
0
17 Oct, 2020 @ 4:38pm
Game crash and can be repeated if I load the same game
rsorrell
0
2 May, 2020 @ 5:20pm
[SUGGESTION / HOW TO] Add settler Icon
brelgo
59 Comments
alkurte 31 Jan @ 9:58am 
@Zur13 how can i disable the "attack type icon (your) and attack type icon (other) make base before starting game?
Obb 23 May, 2024 @ 2:00pm 
Well, I played a bit with the code, did not change anything related to barbarian, but now they’re fixed ! Strange enough… Lastly, I really wish the mod had a similar feature than « better unit flag », highlighting units that you’re in war with !
Obb 18 May, 2024 @ 6:59am 
The setting to put the panel under the flag doesn’t seem to apply to barbarians for me.

Also, I wonder ; maybe the land units should lose / hide their attack type icon if they’re on water, if they can’t fight while onboard ? Would indicate they can’t attack nor defend themselves at the moment.

Anyway, very nice mod ! Thanks much !
ninyoshi 18 Mar, 2023 @ 8:16pm 
confirm conflict with CQUI, enabling both would cause disappearance of unit head icons all at once.
Zack 21 May, 2021 @ 9:22am 
I "think" this mod conflits with CQUI right now. When using CQUI, there's no unit tacks that show up, and the game crashes quite quickly on start-up of a new game.
**************________0022DE92 13 May, 2021 @ 7:33am 
hope there is an indicator of the eras above great generals. like there is in the mod "Bette Unit List". It's always a pain to check the AOE effect of great generals.
DB 10 Mar, 2021 @ 2:29pm 
Hi Zur!

Thanks for checking into it. I still have the issue after uninstalling this mod, so it's something else. But hey, at least we'll have error free logs when you get this fixed.

Kind regards,
DB
Zur13  [author] 10 Mar, 2021 @ 1:56pm 
@DB I've just checked my log and found the same error there but I didn't notice any UI issues in my games. I will look at it when I have free time but it might be in a few weeks. I don't think this error could cause UI issues except for some UI element missing background image or mod popup window border frame. What kind of issues do you have?
DB 10 Mar, 2021 @ 12:56pm 
Hi Zur!

I'm having some UI issues in my game and I think this mod is the cause. From the log file Documents\My Games\Sid Meier's Civilization VI\Logs\UserInterface.log...

...

ZUM_ColorSelectorUI: register time: 0.002548
ZUM_ColorSelectorUI: ControlBase::Initialize time: 0.000004
LOADING G:/SteamLibrary/steamapps/workshop/content/289070/1780895460/ZUM_ColorSelectorUI.lua Load time: 0.002227
END LuaContext::Initialize() id: 'ZUM_ColorSelectorUI'
START LuaContext::Initialize() id: 'ZUM_UI' parent: 'AdditionalUserInterfaces' Context: 'NULL'
ZUM_UI: register time: 0.002435
[DataError] Control 'ZUM_UI' missing texture
ZUM_UI: ControlBase::Initialize time: 0.003380
LOADING G:/SteamLibrary/steamapps/workshop/content/289070/1780895460/ZUM_UI.lua Load time: 0.034093
END LuaContext::Initialize() id: 'ZUM_UI'
...


Could you fix this please?

Kind regards,
DB
Zur13  [author] 27 Feb, 2021 @ 10:35pm 
@eurritz
In the mod folder edit this file:

Steam\SteamApps\workshop\content\289070\1780895460\UnitFlagManager.xml

At the end of the file you can find these lines:

<Instance Name="HeroGlowInstance">
<Container ID="Root" Anchor="C,C" Size="auto,auto">
<AlphaAnim Anchor="C,C" Size="auto,auto" Cycle="Bounce" AlphaStart="0.9" AlphaEnd="0.4" Speed="3" Power="4">

< SOME MORE LINES HERE >

</AlphaAnim>
</Container>
</Instance>

You need to delete everything in between

<Instance Name="HeroGlowInstance">
<Container ID="Root" Anchor="C,C" Size="auto,auto">

and

</Container>
</Instance>

the result should look like this:

<Instance Name="HeroGlowInstance">
<Container ID="Root" Anchor="C,C" Size="auto,auto">
</Container>
</Instance>

The rest of the file should not be changed.