Europa Universalis IV

Europa Universalis IV

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Casus Belli Plus [CB+]
   
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File Size
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108.159 KB
27 Jun, 2019 @ 1:54am
24 Jun, 2020 @ 1:55pm
9 Change Notes ( view )

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Casus Belli Plus [CB+]

Description
Introduction

If you like this mod, feel free to give a thumbs up!

I liked the existing mod, but I thought it needed more balance. Thats why I removed some custom CBs and modified the remaining ones: all remaining custom CBs now have individual AE/Prestige/Warcost-Modifiers (usually much higher than having an actual claim, so fabricating claims is still usefull). And some of the custom CBs don't allow annexing provinces anymore.

New CBs
  • an enemy has too much AE
  • help an allied, who is in war (no annex)
  • cultural war
  • enemy is at war already (very high punishment modifiers)
  • hostile attitude (high punishment modifiers)
  • religious war
  • reverse coalition: attack the coalition
  • rivalry war
  • eating super weak neighbours (very high punishment modifiers)
  • enemy is a big threat
  • reverse embargo: you are getting embargoed (no annex)
AI also uses new CBs!

List of conditions:
  • Aggressive Expansion: enemy AE >= 40, Opinion <= -50, no nomad, no regency, no bankruptcy, not being a revolution target

  • Ally at war: target is in war with ally, no alliance with target, you are not in war, no nomad, no regency, no bankruptcy, not being a revolution target, you are not in war already

  • Cultural War: target is a neighbor, no nomad, no regency, no bankruptcy, not being a revolution target, target not in same culture group, army size at least 50%, stability >= 1, prestige >= 25, overextension <= 10%

  • Enemy at war: you are enemies or rivals, target is at war, no nomad, no regency, no bankruptcy, not being a revolution target, you are not in war already

  • Hostile attitude: attitudes are hostile and outraged (both sided), no regency, no bankruptcy, not being a revolution target, not being in deficit, target is a neighbor, stability >= 1, no revolts, at least 1 ally

  • Religious War: target is neighbor, not valid for subject, no regency, not being at war, target has different religion group, religious unity >= 51%, not being a revolution target, not at war with a religious enemy

  • Reverse Coalition: you are a coalition target of the enemy, no regency, no bankruptcy, not being a revolution target

  • Rivalry War: target is a rival and enemy, no regency, no bankruptcy, not being a revolution target, no nomad

  • Eat weak neighbor: target is neighbor, no regency, no bankruptcy, not being a revolution target, military strength >= 3x than target, target has no allies

  • Threat: target is a threat, no regency, no bankruptcy, not being a revolution target, no nomad

  • Trade embargo: embargoed by target, you are not embargoing target, not at war already with target (or having alliance), at least 3 cities, no regency, no bankruptcy, not being a revolution target, no nomad
Compatibility
Compatible with most mods, including "Extended Timeline".

Language Compatibility
  • English
  • German (mostly english, but better than missing texts)
  • Russian (translated by SuperPiromi)
Other languages won't show any text.

Maybe coming (oppinions welcome):
  • pure raid cb (no annex possible, very high punishment)
  • overview for all CB conditions
Standalone modification of GMOKan's Mod More Casus Bellis
41 Comments
💙Kisyana💙 6 May, 2021 @ 6:57am 
update?
Wotan von Edelsburg 19 Mar, 2021 @ 10:16am 
Wenigstens bist du ein Freundlicher Modder.. der meine Übersetzungen die ich Freiwillig mache.. Dankend annimst und diese nicht löscht.. so wie manch andere.
Wotan von Edelsburg 18 Mar, 2021 @ 9:06am 
Danke
Derp  [author] 17 Mar, 2021 @ 1:18pm 
Werde versuchen es demnächst mal einzupflegen, danke!
cody 20 Nov, 2020 @ 10:23am 
Started a new game with my mods selected and the names seemed to work. I guess installing the mod mid game caused the no name thing.
cody 20 Nov, 2020 @ 10:08am 
Seems to have the names when only running this mod. I will try to figure out which one is causing the issue.
Derp  [author] 20 Nov, 2020 @ 9:02am 
I don't have EU4 installed at the moment, but could you start a new game with only this mod activated? Just for testing purposes.
cody 19 Nov, 2020 @ 11:16am 
I don't think I have any mod conflicting, unless the expanded mods or bigger UI mods conflict.
cody 19 Nov, 2020 @ 9:49am 
I installed this mod mid game if that has anything to do with it.