RimWorld

RimWorld

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Pawnmorpher
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
45.040 MB
30 Jun, 2019 @ 4:24am
4 Dec, 2024 @ 9:44pm
116 Change Notes ( view )

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Pawnmorpher

In 1 collection by Yap
Pawnmorpher Testing
9 items
Description
Updated for 1.5.



Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk?

With Pawnmorpher, you can bring an array of mutagenic items to bear against raiders, visitors or even your own colonists. Discover rare mutations, deal with body purists, deploy the mutagenic mortar shells, quaff stabilisers before going out to mine that glowing green meteor that just crashed near your base...and more!

It's high-risk, yes -- but the mad scientist in you will revel in launching mortar shells into a crowded raid and watching as cows, wargs, alpacas, hares and assorted humanoid mutants stumble out of the green fog. Augment your pawns with beneficial mutations that improve their crafting or social stats, create a prison to exploit cowmorphs for mutagenic milk, grow fields of chaobulbs and scream in horror at the monstrosities you'll inevitably make.

This is Pawnmorpher, and you're not going to get out entirely human.



SERUMS: Craft mutagens to give various mutations to whomever you wish, which appear in the health tab and can change rapidly, fortunately accompanied by a puff of green science whenever a new development occurs. Prisoners, colonists, you name it. Many mutations have visuals which appear for parts such as horns, wings, ears, muzzles, tails -- with more on the way. Some are beneficial, others not so much. It's up to you how much risk you want to absorb.

WEAPONS: Go melee with Mutanite weapons, or share the metamorphosis love from afar with new rifles, mortar shells, and IED traps. Mortar shells support the SRTS mod, make of that what you will.

PREVENTION: We get it. Sometimes something bad happens and your best researcher is stuck as a dog. Happens to the best of us. Craft stabilisers and reverters for risk management, but don't leave it too late. Mutagenic mechanites don't keep their memory forever.

SAPIENCE: Even if you lose a pawn to the animal life, fear not. Often, they'll still retain most of their human mind. Keep them happy and they'll still be draftable and can perform work depending on the animal.

CHIMERAS: Not all mutation is cut-and-dry. Various chimeric creatures are often left behind, mishmashes of various creatures that are usually quite powerful. Discover their uses or make some yourself.

MENTALITY: Some pawns take it better than others. We add a new trait to represent this: Mutation Affinity -- they will enjoy becoming an abomination. Body Purists will definitely, most assuredly not.

ASPECTS: Along the way, pawns can pick up Aspects, a custom system we use to avoid adding trait bloat. Paragon, Afflicted, Natural Hunter, discover them all and find uses for pawns with them.





(only for 1.0)

For issues, go to: github.com > Tachyonite/Pawnmorpher/issues (no direct link due to new steam rules)

Alternatively you can report it on the discord in the #bug-reports channel.

Please check that the issue you're facing doesn't already exist.





Facial Stuff "works" if you also use AlienFacesExpanded.
Prepare Carefully does not work with the Morph start, and don't add mutations with it.

Pawnmorpher can be added mid-game with Faction Discovery, but is NOT safe to remove midgame.

Former humans not appearing in your hotbar? -- Due to a minor incompatibility with Android Tiers, make sure the AT mod option "hide inactive surrogates" is disabled. There is a warning message when using both mods together, and we've answered this far too often.

[discord.gg]
https://discord.gg/PDcpYYpvqZ

Talk directly to the dev team, get access to test builds and latest features, get instant help and even help contribute to the mod with art or writing!

1600+ mad scientists and counting.

[ko-fi.com]
Any donations are exceedingly appreciated and will go entirely towards mod development (commissioning preview art, for instance).



I'd like to thank all of our devs, moderators, artists, testers, streamers and writers that helped get us to this point.

Preview image by /u/Derega16, his DA is here: https://www.deviantart.com/derega16

Also, shoutout to the Rimworld Discord for putting up with us as we made this terrible, terrible creation!
Thanks to erdelf for his enduring support for us on Humanoid Alien Races.
Thanks Tynan and friends for Rimworld.
Popular Discussions View All (66)
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23 Jun @ 2:37pm
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19 Dec, 2024 @ 8:12pm
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3,099 Comments
DeathWing 22 Jul @ 8:22pm 
please, let the author do his/her work, after all, if you are impatient, do a continued version where it can act as a placeholder until either A, the author is done, or B, a means to continue his work without him/her being burned out.
boo 22 Jul @ 6:02pm 
WE NEED 1.6
Backfreeze 21 Jul @ 10:14pm 
Happy to see a 1.6 in progress ty for the amazing mod and fun it has brought to me.
Ranger 21 Jul @ 5:05pm 
Still one of my favorite mods for this game, I love making tribal penal legions of mutated genetic freaks and setting them loose on nearby settlements
Yap  [author] 20 Jul @ 11:16pm 
@RobinsNest Thank you! It's lovely to hear.

@Chip - this will be a version update, we don't have plans to add new content at this time. We are all pretty burned out on Rimworld :P

For people asking 'when 1.6', it's in motion, but I don't have an ETA.
gunns22 20 Jul @ 9:38am 
@everyone

They're working on it for 1.6, and they explicitly said don't spam for 1.6. Cool your jets, people!
ForceField [YT] 16 Jul @ 9:20am 
when tho because i thought it would be out the same day as 1,6 came outm any ETA yet ? @Yap
Chip 15 Jul @ 9:28pm 
after the update for 1.6 compatibility, will this mod eventually get new content such as stuff for some or all of the animals added in odyssey, or is it basically "complete" and only getting compatibility updates for new versions of rimworld
just curious lol
ArticBlazer 15 Jul @ 1:57am 
all i can say is that this mod is an huge W
really appreciate this mod and hope the dev takes his time with updating this to 1.6, this mod is really great
boo 14 Jul @ 11:21pm 
WE NEED 1.6 PLSSS