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[WOTC] Immunities: Rulers & Avatar
   
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4 Jul, 2019 @ 7:30am
7 Jul, 2019 @ 2:44am
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[WOTC] Immunities: Rulers & Avatar

Description
Description

Separated the default changes from my last mod Configurable Immunities so it can be used safely by mods to configure their own immunities.
Mine had nothing to do here to begin with.

Changes
  • Viper King is immune to Mental, Poison, ParthenogenicPoison (Chyssalid poison) and EleriumPoisoning (from Bio mods).
  • Berserker Queen is immunie to Mental and Acid.
  • Avatar is immune to Mental, Fire, Poison, ParthenogenicPoison (Chyssalid poison) and EleriumPoisoning (from Bio mods).
I did not touch the Archon King because he is already annoying as is.

Troubleshooting
Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?

8 Comments
david.lin330 23 Oct, 2020 @ 2:27am 
OK I got it. Thanks for answering:steamhappy:
Boundir  [author] 22 Oct, 2020 @ 3:50am 
You would need to change how the Stasis ability works.
david.lin330 22 Oct, 2020 @ 1:50am 
is it possible to immunity Stasis ability ?
Boundir  [author] 15 Jul, 2019 @ 3:42am 
They are immune to Mental. It was a summary of their immunities.
Added Elerium poisoning & Chyssalid poisonfor Viper King.
Added Acid, Chyssalid poison & Elerium poisoning for Berserker Queen.
Added Fire, Chyssalid poison & Elerium poisoning for Avatar.
Deadput 15 Jul, 2019 @ 3:07am 
I'm pretty sure they do have mental immunities of some sort, you can't mind control them for example.
Syro System 15 Jul, 2019 @ 2:44am 
Didn't they give mental immunity to the avatar in vanilla? If they didn't, wow that's a huge oversight and I'm glad to see it addressed.
Boundir  [author] 5 Jul, 2019 @ 1:58am 
I'm in an infinite loop of releasing the same mod over and over :D
Beagle 4 Jul, 2019 @ 4:54pm 
:D