Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Havie improved assignment
   
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Tags: mod, campaign
File Size
Posted
Updated
92.887 KB
4 Jul, 2019 @ 8:10am
3 Sep, 2020 @ 9:43am
5 Change Notes ( view )

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Havie improved assignment

In 1 collection by Havie
[Havies Mods] Overhaul Collection
26 items
Description
You can ignore the launcher warnings about being up to date , and test yourself if its working before commenting.

Description:

Some reworkings to military assignments

Conscription:
added a population cost to affect the replenishment rate

Oversee Mustering:
added a small unit skill EXP while the troops muster, at the cost of population and peasantry income to assimilate the idea of taking from your populace.

Bandit patrols:
Turned this more into hit and run type hybrid, basically added in the effects of the previous guerrilas to make it a much better assignment. Both were lacking pretty hard in functionality. The attrition would only apply if the enemy was out of supplies.. and the enemy was never out of supplies for me.

Organize Guerrillas:
I turned this into "Training drills for the troops". Adding unit EXP per season, but at a cost of retinue upkeep (paying for training) , food (feed them) and kept but lowered the modifer of attrition to enemy troops here just because it was easier to leave it than get rid of it modding wise.

NOTE:
As with all my mods- they are best used in conjunction for optimal results / balancing
Please check out my others here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1791698012

REUSE:
My mods are available for other modders to reuse in their own mods if
1) Credit is given and linked back to this mod
2) Any tables I made are not renamed inside the pack
Failure to do so may result in unwanted consequences
8 Comments
Havie  [author] 12 Jul, 2020 @ 2:03pm 
Looks like CA updated the conscription assignment to reduce population as well, so i removed mine as it was doubling the effect
omns9491 6 Jul, 2019 @ 4:57pm 
I tested it and it doesn't crash anymore. Will keep you updated if I find any bugs. So far I am only using your mods and the Dynasty Warriors mod from nexus. Thanks!
Havie  [author] 6 Jul, 2019 @ 9:04am 
@omns9491 Sorry you had to go through all that but i appreciate the feedback, i used what you said and compared the two packs, the only thing in common they over wrote was the vanilla data__ for campaign progression (raising # of assignments in 1, and # of admins in other)

Preworkshop i save my mods as movie type and this doesnt require and user.script editing, this never caused any issues, the workshop requires a mod be of type mod not movie to UL, so somehow these conflict when in mod format, I have renamed the improved assignment table, let me know if this now works , if it doesnt, i will just delete the table entirely and let improved skill trees handle the upgrades.

Thanks!
omns9491 6 Jul, 2019 @ 4:00am 
Hey Havie I been testing your mods and you cannot use This mod with your new Improved Skill Trees mod. I tested it several times and you can either have one or the other active. If both are active it crashes to desktop. After I found this I added other mods and it works fine. Decided to keep Improve Skill Trees over this one which is a shame. Hope you can figure out whats wrong and keep up the good work!
AllCarpAreBeautiful 5 Jul, 2019 @ 9:11am 
hey havie that was exactly what i did last night and it worked perfectly.:cozybethesda:
was not really a problem for me, since I do modding myself for a long time and have been active on TWC since Rome Total War times. But for typical workshop users this could be more difficult I guess :steammocking:
Havie  [author] 5 Jul, 2019 @ 8:56am 
Thats really weird guys,
thanks for the info- I am not sure at all why this would CTD,
pre-workshop I made all my mods mov type, and they all worked fine, I had to convert them all to mod type for the workshop- I have no idea the differences between the two.

I guess Best case scenario -
1) Subscribe to this mod
2) DL it
3) Download PFM or rPFM
4) open mod and resave pack as mov (change pack type)
5) place file in data folder
6) unsubscribe from mod

Really sorry about that, Idk what would be causing this
AllCarpAreBeautiful 4 Jul, 2019 @ 5:15pm 
okay wonna let you know ;-)
i got it working, changed every mod with RPFM to movie
and it loaded up fine...so i gues i was right :cozybethesda:
Kami 4 Jul, 2019 @ 4:17pm 
This one is crashing my game for some reason, it's strange too because I used it pre workshop no issues. All your other mods work fine I did narrow it down to this, even with just the other havie mods loaded it crashes, very strange.