War for the Overworld

War for the Overworld

52 ratings
Kasita's Gilded Rise - Intermediate Campaign
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190.181 MB
4 Jul, 2019 @ 6:59pm
26 Jan, 2021 @ 11:06am
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Kasita's Gilded Rise - Intermediate Campaign

In 1 collection by Korvek
Korvek's 2.0 Campaigns
5 items
Description
Foreword:

The Heart of Gold DLC is required in order to use sentinels/gild/monolith, the campaign is otherwise playable.

This is my intermediate campaign. As a result, it shall be slightly harder than my beginner campaign and it is aimed more towards players who have grasped basic gameplay. With that said, this campaign should still be accessible even to beginners so long as they follow and read the descriptions in each level. If you have played and completed my beginner campaign, it should have taught you everything you would need to know to play this campaign. I aim to increase difficulty in this campaign in a 'fair' way. This means that you are not going to run across hordes of enemies or 'trap spam'. Instead, you shall be required to play in a certain manner or use aspects in unusual ways. By so doing, your knowledge of gaming aspects is tested, as well as your ability to utilise them effectively and creatively. Later levels include 'events' requiring the player to make a decision. The decision influences the objectives the player receives and how the level plays out.

Plot:
This campaign follows on from my beginner's campaign. Everything which occurred therein is taken into account when creating this campaign. Therefore, players may wish to play that campaign first if they wish to appreciate any 'lore' to which this campaign refers. In this campaign, the player plays as Kasita. Following her defeat in Aurelis, it is now necessary for her to recover her lost powers and territory. Yet, aspects shall be unlocked in an unusual order given that this campaign is less of a tutorial. Kasita prioritises gold and arcane knowledge, and thus these aspects shall feature heavily within this campaign. Gold weavers shall have a special relevance within this campaign, as shall be demonstrated. On a practical note, Kasita was a somewhat logical choice for a campaign protagonist, for she possesses the most unique aspects.

Thank you for reading.

Thanks again to everyone who helped me with this campaign. In particular, thanks again to Green.Sliche for his help and advice.
53 Comments
5chneemensch 31 Mar @ 7:54am 
Incredibly easy. Incredibly frustrating to sim due to maps full of holes and lack of Replacement Earth. There's like 3 or 4 maps that gets you rushed/constantly harassed (with low levels) and otherwise it's completely passive. Even the last level is easy. Mira cannot die anyway and the rush from Rhaskos can be defended if you quickly tech to your titan. After that they cannot recover.

Like it is currently, people wouldn't miss out if they skip this.
Chayat 28 May, 2024 @ 6:31am 
Surely level 3 is bugged? from the point the heroes start coming it's just a constant stream and there seems to be little point in fortifying like the narration says because passages are magically opened up through the walls.
Bobby Hingsen 21 May, 2024 @ 9:01am 
I'm on lvl3 now and having a blast. This is the best campaign i played so far. No quite easy but not devastating either so you can enjoy.
Dismellion 31 Mar, 2024 @ 10:57am 
Found few bugs on Level 5:

1. The prince (main objective) somehow decided to run outside the middle castle directly into my hands somewhere north-west of the map. He died a pathethic death.
2. Empire gateways keep spawning parties even if destroyed and captured.
Padelboot 23 Oct, 2023 @ 3:27pm 
Finally got around to start playing this campaign properly and I like it so far. A bit slow at the start, but I do like the challenge of not having gnarlings in the beginning (as I almost always have a 7x7 barracks for the purpose of getting 9 of them at least). One thing I want to note though: Level 3 states that you can use replacement earth to close off holes, but it is never available. Additionally the description for that level estimates 40-70 minutes, while the Lord of the land attacked at roughly the 30 minute mark and was slain shortly after. Was he supposed to do his final attack much later?
Csimbi 16 Aug, 2023 @ 2:49am 
Fantastic campaign, highly recommended!
I also noticed that the killing the one guy ends quite a few maps too early.
Some additional objectives/triggers would be nice.
Despite of that, it's one of the best campaigns there is.
Thanks!
CodeKiller 27 Jan, 2023 @ 1:00am 
Too bad a lot of levels are "useless". you kill a guy wandering on the map, you win... 50% map explored, at max... Level 8 for example, don't even have time to explore, you win without doing anything. Same for level 7 I think.
Korvek  [author] 27 May, 2022 @ 8:46am 
Yeah...I may have forgotten to update some of the descriptions. Thanks for mentioning the HoG requirement for sentinels, I was unaware. I will add a small caveat on the steam page but I cannot update the ingame one directly without playing with the editor which is usually more trouble than it is worth.
Magefsx 27 May, 2022 @ 7:04am 
I just bought the kasita DLC to check, and sentinels are now available in level 5. May be worth popping that caveat in the campaign description. Time to continue .. I Love GoooOOooold
Magefsx 27 May, 2022 @ 6:56am 
w.r.t previous comment, I saw the lack of sentinels has been mentioned before. Like them, I also do not have the kasita dlc