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Thanks for the quick answer. I will try your hint.
One of my remarks was wrong (may i not concern enough): The ability has no own damage, only apply effects, so it works how intended. But for the activation it uses the primary weapon instead of the utility item, so i hope i can change this with your ability editor.
I used your Ability Editor Mod earlier (in other cases) and it worked very well.
gives all my soldiers close combatspecialist in LWOTC, some of the custom classes don't have this OP skill.. I need to something OP in lwotc..
Do you think by attaching this ability to a melee weapon like a sword, will allow that sword to do the same melee overwatch?
Ability Editor lets you change the slot.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1789085465
But when i use the ability in a tactical mission, than the ability is assigned to the primary weapon and not to the item. Maybe this causes that the ability does not the expected damage (other effects work).
Is there a possibility to assign the ability to the related slot? Or are there some other hints to solve this problem?
+Abilities = (TemplateName=HeavyPoweredArmor, AddAbilityName[0]=LW2WotC_AlphaMikeFoxtrot)
It gives +4 attack to the primary weapon. What's odd is the ability is showing up. I can mouse over the icon and the tooltip does populate. However, the +4 damage isn't being added. I thought maybe you needed to assign it to the primary weapon so I tried:
+Abilities = (TemplateName=HeavyPoweredArmor, AddAbilityName[0]=LW2WotC_AlphaMikeFoxtrot, ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
Still no dice. Any thoughts on what I could maybe try?
You give the same answer for your Ability Editor. And it seem that for the Ability Editor the answer is right.
But for the current mod i tested the suggested notation and it worked.
So maybe this will be an additional notation with a better readability. Also it make it easier to copy lines, e.g. for different tiers of items.