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Currently they all take up exactly one slot, so there isn't much of a drawback to pick anything else than the quadmag pouch.
I understand that the mod provides other ways to balance it, but im still curious regardless, as the mobility penalty seems to be the best way to balance it in my opinion.
So it turned out something in LWOTC overrides the mod's ability to affect pistols. Don't know what, but I installed RPG Overhaul instead of LW and i'm able to limit their shots and make them reloadable again. Only downside is that sidearms don't seem to subtract from the mag pool when I reload them. Don't know if you're still doing updates to this, but figured I'd mention it if you are.
Still one of my favorite mods and I love how tactically engaging it makes the lost and drawn out firefights.
There was a feature in the highlander that could allow a modder to set the mod install order. This mod has to go after Primary Pistols or it doesn't work. If they patched out that feature (it was a bit suspect anyway) that could account for why it's stopped working. I'll look into it.
I know I got it to work for sidearms years ago, but I think whatever file I edited got patched out since then because I have not been able to replicate it.
Anyway, I have community highlander and Musashi, but pistols still seem to be infinite.
You can only apply this mod to primary pistols using the community highlander and Musashi's mod. It doesn't work for secondary pistols.
Sounds cool I'll check it out!
And add the lines (I don't know which one it is, so I added both)
+SUSTAINED_FIRE_VALID_ABILITIES = ReloadLL
+SUSTAINED_FIRE_VALID_ABILITIES = FiniteReloads