Arma 3
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
453.197 KB
19 Sep, 2013 @ 8:27am
28 May, 2016 @ 6:55am
7 Change Notes ( view )

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No power to persian

Description
Destroy a powerplant guarded by Iranians and vanish. Fixed UPSMON script and the briefing. Designed for SP, but playable in COOP. Your task is to infiltrate to the power plant, eliminate the guarding detachment and blow up important items of facility (mostly power lines) nefore iranian QRF arrived and withraw to the safe zone.
20 Comments
Varanon 1 Jan, 2017 @ 4:13pm 
Yes, please do not use UPSMON on a multiplayer mission, it will make it unplaybale
Alwarren 1 Jan, 2017 @ 4:12pm 
I suppose it is UPSMON, but the mission is completely unplayable now. It's not the actual FPS, it's heavy script load that throttles anything else.
Variable 11 Feb, 2014 @ 8:37am 
Great! So this version doesn't have the dissapearing bodies and explosives on number 2 and on the Iraninan guy at the objective?
bardosy[HUN]  [author] 11 Feb, 2014 @ 8:30am 
Variable, I did upload the new version and when I checked the old change notes, I found BIS changed the IDs after 1.02 patch, so I check the IDs for sure and yes, they change IDs again. I fixed it too and upload this new version too. I hope you will enjoy it now.
bardosy[HUN]  [author] 11 Feb, 2014 @ 5:31am 
Sure. Sorry. And my prev comment was easily misunderstandable:
So the currently available (old) version has the iranian explosive specialist. They are static behind containers and they never deleted and they have explosives (in the old version too).
The new vesrion's features are only the second player who have explosive in his backpack (first player still have the explosives, but your MOD will overwrite it) and the UPSMON enemies will delete 999 seconds after his death.
Variable 10 Feb, 2014 @ 11:26pm 
Bardosy, any cahnce for an update before Thursday? We have an Arma 3 coop night then.
Variable 8 Feb, 2014 @ 6:56am 
Great! Please let me know when you do, I have to upload the new versions manually.
bardosy[HUN]  [author] 8 Feb, 2014 @ 3:07am 
I added an another guy too. But I checked the mission and there are two explo spec iranian soldier in the power plan. They are not removed, because they are static guards behind containers :) . They have explosives in their backpacks. I will publish this new version soon.
Variable 7 Feb, 2014 @ 9:49am 
No we didn't have any explosivse. But I think I know the reason... We are using Task Force Arrowhead Radio, that replaces the leader's backpack with a long range radio. This is definitely not your fault but since many groups of the community are now using TFA radio, I suggest you'll just add the explosives to one of the other guys, to workaround this possible problem.
bardosy[HUN]  [author] 7 Feb, 2014 @ 6:59am 
How is it possible, you have no explosives? None of you players has no a backpack with explosives? It's odd, because I add this stuff to the SL of the team. But only tested in SP and many versions ago. I will retest it with current arma version and MP too.

When I create this mission the arma3 was not too stable and I have to remove bodies to preserv FPS. Probably you are right and this is a small mission and no need removal. Oh, wait! If I remember, I didn't use removal, but UPSMON and this script remove the deads. But there is a second parameter for removal, so I will set this number to 9999 sec.

Thanks for report this!